bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>CREATURE RANKS</h1>
<p>Adversaries in Fabula Ultima may be soldiers, elites, or champions.</p>
<h1>44GAME MASTER</h1>
<p><b>CHAPTER</b></p>
<h2>CREATING AN ELITE</h2>
<p>Elite creatures count as two soldiers of the same level.</p>
<p>If you want to turn a soldier into an elite, do the following:</p>
<ul>
<li><strong>Hit Points:</strong> Double the creature's maximum Hit Points.</li>
<li><strong>Skills:</strong> The creature gains one Skill of your choice. This may be an NPC Skill (see page 306) or a Skill taken from a character Class.</li>
<li><strong>Turns:</strong> During conflict scenes, an elite performs two turns per round.</li>
<li><strong>Initiative:</strong> The creature increases their Initiative score by 2 points.</li>
</ul>
<h2>SOLDIERS</h2>
<p>A soldier-rank foe is roughly on par with a Player Character of its level. Creatures in the Bestiary are all soldiers — for instance, a level 15 Cactroll (page 348) would approximately be as strong as a level 15 Player Character.</p>
<p>Creatures designed following the rules found on page 302 are also soldiers.</p>
<p>The basic assumption is that, when putting together a battle, you should involve a number of enemy soldiers based on the following guidelines:</p>
<dl>
<dt>Challenge</dt>
<dd><strong>Number of Soldiers</strong></dd>
<dl><dt>Easy Battle</dt><dd>Equal to the number of Player Characters minus one.</dd></dl>
<dl><dt>Normal Battle</dt><dd>Equal to the number of Player Characters.</dd></dl>
<dl><dt>Hard Battle</dt><dd>Equal to the number of Player Characters plus one.</dd></dl>
</dl>
<p>If the PCs are accompanied by helpful NPCs who get their own full turn during the conflict, each of these allies should be counted as an additional Player Character.</p>
<p>To spice things up, soldiers can be strengthened into elites and champions.</p>
<h2>CREATING A CHAMPION</h2>
<p>Champion creatures can replace any number of soldiers of the same level.</p>
<p>If you want to turn a soldier into a champion, do the following:</p>
<ul>
<li><strong>Hit Points:</strong> Multiply the creature's maximum Hit Points by the number of soldiers they are replacing.</li>
<li><strong>Mind Points:</strong> Double the creature's maximum Mind Points.</li>
<li><strong>Skills:</strong> The creature gains a number of additional Skills of your choice equal to the number of soldiers replaced. These may be NPC Skills (see page 306) or Skills taken from a character Class.</li>
<li><strong>Turns:</strong> During conflict scenes, a champion performs a number of turns per round equal to the number of soldiers they are replacing.</li>
<li><strong>Initiative:</strong> The creature increases their Initiative score by 1 point for every soldier they are replacing.</li>
</ul>
<p>Remember that while elites and champions can perform more than one turn per round, they must still do so while alternating with the Player Characters — that is, they will not perform back-to-back turns if at least one Player Character has yet to act during the round.</p>
<h2>Story Snippet</h2>
<p>The Petrified Woods are the Great Behemoth's hunting grounds.</p>
<p>And yet, some who encountered it were strangely spared.</p>
<p>Philip Forlenza (Order #)</p>