bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>HOW MANY BATTLES?</h2>
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<p>In Fabula Ultima, battles will often take a heavy toll on the characters' resources. On average, a group of Player Characters can face any one of the following before needing to rest or recharge Inventory Points:</p>
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<ul>
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<li>Three easy battles.</li>
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<li>Two normal battles, or one normal battle and one easy battle.</li>
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<li>One hard battle.</li>
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</ul>
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<p>See the next page for easy, normal, and hard battles.</p>
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<h2>PARTY LEVEL AND ENEMY LEVELS</h2>
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<p>When designing a battle, you should start by considering which Player Characters are present on the scene and calculating their Party Level.</p>
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<p>The Party Level is equal to the highest character level among the Player Characters that will take part in the battle. For instance, a group that includes two level 10 PCs and one level 12 PC will have a Party Level of 12.</p>
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<h3>Enemy Level Guidelines</h3>
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<p>If an enemy's level is... Then that enemy...</p>
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<ul>
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<li><strong>Lower than the Party Level:</strong> Is probably too weak.</li>
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<li><strong>Within 5 levels of the Party Level:</strong> Should make for an easy fight.</li>
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<li><strong>Within 10 levels of the Party Level:</strong> Should make for a challenging fight.</li>
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<li><strong>Greater than the Party Level by 11+:</strong> Is probably too strong.</li>
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</ul>
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<p>The creature profiles in the Bestiary (page 319) are organized in five-level increments, which should give a good range of enemies for your battles.</p>
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<h1>CREATURE RANKS</h1>
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<p>Adversaries in Fabula Ultima may be soldiers, elites, or champions.</p>
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<h2>SOLDIERS</h2>
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<p>A soldier-rank foe is roughly on par with a Player Character of its level. Creatures in the Bestiary are all soldiers — for instance, a level 15 Cactroll (page 348) would approximately be as strong as a level 15 Player Character.</p>
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<p>Creatures designed following the rules found on page 302 are also soldiers.</p>
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<p>The basic assumption is that, when putting together a battle, you should involve a number of enemy soldiers based on the following guidelines:</p>
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<dl>
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<dt>Challenge</dt>
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<dd><strong>Number of Soldiers</strong></dd>
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<dl><dt>Easy Battle</dt><dd>Equal to the number of Player Characters minus one.</dd></dl>
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<dl><dt>Normal Battle</dt><dd>Equal to the number of Player Characters.</dd></dl>
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<dl><dt>Hard Battle</dt><dd>Equal to the number of Player Characters plus one.</dd></dl>
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</dl>
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<p>If the PCs are accompanied by helpful NPCs who get their own full turn during the conflict, each of these allies should be counted as an additional Player Character.</p>
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<p>To spice things up, soldiers can be strengthened into elites and champions.</p>
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<p>Philip Forlenza (Order #)</p>
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