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<link rel="stylesheet" href="/css/book-page.css">
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<h1>GAME MASTER</h1>
<p>CHAPTER CHAPTER</p>
<h1>ARTIFACTS</h1>
<p>While rare items allow you to customize your character, artifacts are the objects your entire campaign will revolve around. They dont just grant you a bonus to Checks, improved damage or a way to ignore status effects: no, artifacts are so powerful that they draw the attention of the major factions in your world.</p>
<p>Artifacts cannot be sold or purchased, except for truly ludicrous prices — and even then, there arent many who are willing to part with such powerful objects.</p>
<h2>ACCESSORY COST</h2>
<h2>ARTIFACTS IN YOUR GAME</h2>
<p>There are no rules for designing an artifact: its fantastic effects should go way beyond those of typical spells and magical items, and are only limited by what you as the Game Master think would be appropriate. Needless to say, you cant have a new artifact pop up every other session — each story arc should feature one or two at most.</p>
<p>Make sure your artifacts are important elements of the ongoing story at the table, and not just “super powerful magical toys”.</p>
<ul>
<li>
<strong>Gloves, Crimson</strong> <span class="cost">1000 z</span><br>
<p>When you perform an attack with multi, you gain a +2 bonus to your Accuracy Check.</p>
</li>
<li>
<strong>Pointy Yellow Hat</strong> <span class="cost">1000 z</span><br>
<p>You gain a +1 bonus to your Magic Checks.</p>
</li>
<li>
<strong>Ring of the Lion</strong> <span class="cost">1500 z</span><br>
<p>You gain a +2 bonus to Opposed Checks that rely on Willpower.</p>
</li>
<li>
<strong>Ring of the Owl</strong> <span class="cost">1500 z</span><br>
<p>You gain a +2 bonus to Opposed Checks that rely on Insight.</p>
</li>
<li>
<strong>Ring of the Pupil</strong> <span class="cost">1500 z</span><br>
<p>As long as you have at least two Bonds of admiration, you gain a +1 bonus to both your Defense and Magic Defense.</p>
</li>
<li>
<strong>Ring of Tales</strong> <span class="cost">1500 z</span><br>
<p>When you roll a critical success, you may spend that opportunity to gain 1 Fabula Point.</p>
</li>
<li>
<strong>Gloves, Multigroa Skin</strong> <span class="cost">2000 z</span><br>
<p>You are immune to all status effects.</p>
</li>
<li>
<strong>Ring of Onions</strong> <span class="cost">2000 z</span><br>
<p>As long as you have this accessory equipped, increase your maximum Hit Points and maximum Mind Points by 2 for each different Class you have.</p>
</li>
<li>
<strong>Ring of Frost</strong> <span class="cost">2500 z</span><br>
<p>You Absorb ice damage but have Vulnerability to fire damage.</p>
</li>
<li>
<strong>Ring of Magma</strong> <span class="cost">2500 z</span><br>
<p>You Absorb fire damage but have Vulnerability to ice damage.</p>
</li>
<li>
<strong>Ring of the Egg</strong> <span class="cost">3000 z</span><br>
<p>When reduced to 0 Hit Points, you may instead choose to resist with exactly 1 Hit Point. If you do, the ring breaks (costs 2000 zenit to repair).</p>
</li>
</ul>
<footer>
<p>Philip Forlenza (Order #)</p>
</footer>
<h2>ASTROSCOPE</h2>
<p>A large globe filled with stars and swirling clouds.</p>
<p>Anyone who rests their hand atop this powerful artifact and gazes upon the swirling energy within can manipulate the cycle of day and night within a range of 1 travel day; they may also modify weather conditions in the same area (wind, blizzards, snow, clouds, and so on). This functions identically to an <strong role="keyword">Entropism</strong> (for day and night) or <strong role="keyword">Elementalism</strong> (for weather conditions) Ritual, but this artifact does not consume Mind Points and the user does not need to have mastered any of the magical disciplines in question.</p>
<p>Philip Forlenza (Order #)</p>