bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>DESIGNING ACCESSORIES</h1>
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<p>When you create an accessory, simply decide on which ability it will grant — you can pick from the list below or come up with one that seems appropriate.</p>
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<p>The price of the item is determined by its Quality. When creating accessories, experiment with a variety of custom effects that reflect the item's nature and origin. You will see that many of the sample accessories in the following pages have unique abilities that are not present on the table below — that is because the best accessories are the ones that give slightly quirky benefits or encourage unconventional strategies.</p>
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<section>
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<h2>CHAPTER</h2>
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</section>
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<p><strong>QUALITY COST EFFECT</strong></p>
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<section>
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<h3>Enhancement Qualities (continued)</h3>
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<dl>
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<dt>Accuracy Up 1000 z</dt>
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<dd>You gain a +1 bonus to your Accuracy Checks.</dd>
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<dt>Magic Up 1000 z</dt>
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<dd>You gain a +1 bonus to your Magic Checks.</dd>
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<dt>Vitality Up 1000 z</dt>
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<dd>Whenever you recover Hit Points, you recover 5 extra Hit Points.</dd>
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<dt>Healing Up 1500 z</dt>
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<dd>Spells you cast whose effect restores Hit Points will restore 5 extra Hit Points.</dd>
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<dt>Spell Up 2000 z</dt>
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<dd>Spells you cast deal 5 extra damage.</dd>
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<dt>Weapon Up 2000 z</dt>
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<dd>Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage.</dd>
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</dl>
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</section>
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<h2>Defensive Qualities</h2>
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<ul>
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<li><strong>Antistatus:</strong> 500 z - You are immune to a single status effect.</li>
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<li><strong>Resistance:</strong> 700 z - You gain Resistance to a single damage type (not physical damage).</li>
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<li><strong>Amulet:</strong> 800 z - You gain a +1 bonus to Magic Defense.</li>
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<li><strong>Bulwark:</strong> 800 z - You gain a +1 bonus to Defense.</li>
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<li><strong>Dual Resistance:</strong> 1000 z - You have Resistance to two damage types (not physical damage).</li>
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<li><strong>Swordbreaker:</strong> 1000 z - You have Resistance to physical damage.</li>
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<li><strong>Immunity:</strong> 1500 z - You have Immunity to a single damage type (not physical damage).</li>
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<li><strong>Omnishield:</strong> 2000 z - You gain a +1 bonus to Defense and Magic Defense.</li>
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<li><strong>Perfect Health:</strong> 2000 z - You are immune to all status effects.</li>
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</ul>
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<h2>Enhancement Qualities</h2>
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<ul>
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<li><strong>Damage Change:</strong> 300 z - All damage dealt by your weapons, spells, and Skills becomes of a specific type.</li>
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<li><strong>Initiative Up:</strong> 500 z - If you have this item equipped at the start of a conflict, you gain a +4 bonus to your Initiative modifier.</li>
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</ul>
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<section>
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<h3>SAMPLE ACCESSORIES</h3>
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<dl>
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<dt>Explorer's Belt 500 z</dt>
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<dd>You gain a +4 bonus to your Initiative modifier.</dd>
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<dt>Gloves, Elegant 500 z</dt>
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<dd>You are immune to dazed.</dd>
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<dt>Gloves, Rough 500 z</dt>
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<dd>You are immune to weak.</dd>
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<dt>Gloves, Silky 500 z</dt>
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<dd>You are immune to slow.</dd>
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<dt>Gloves, Warm 500 z</dt>
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<dd>You are immune to shaken.</dd>
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<dt>Rookie's Boots 600 z</dt>
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<dd>When you roll a fumble, if you have less than 10 Experience Points, you may immediately gain 1 Experience Point.</dd>
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</dl>
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</section>
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<p>Philip Forlenza (Order #)</p>
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