bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>44GAME MASTER</h1>
<p><strong>Chapter</strong> CHAPTER</p>
<h2>SAMPLE RARE ARMORS</h2>
<div class="armor-list">
<section class="armor-item">
<h3>Slimy Jacket</h3>
<p><strong>Cost:</strong> 600 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE -1</li>
</ul>
<p><em>You are immune to poisoned.</em></p>
</section>
<section class="armor-item">
<h3>Fox Garb</h3>
<p><strong>Cost:</strong> 650 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE -</li>
</ul>
<p><em>You are immune to slow.</em></p>
</section>
<section class="armor-item">
<h3>Shadow Tunic</h3>
<p><strong>Cost:</strong> 650 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE +4</li>
</ul>
<p><em>You gain a +4 bonus to your Initiative modifier (already included).</em></p>
</section>
<section class="armor-item">
<h3>Desperado Coat</h3>
<p><strong>Cost:</strong> 750 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE -1</li>
</ul>
<p><em>When you use the Barrage Skill (see Sharpshooter Class, page 205), the MP cost is halved.</em></p>
</section>
<section class="armor-item">
<h3>Butler Uniform</h3>
<p><strong>Cost:</strong> 800 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +2</li>
<li>M. DEFENSE -2</li>
</ul>
<p><em>When a potion or magisphere created with your Inventory Points restores Hit Points, it restores 5 extra Hit Points.</em></p>
</section>
<section class="armor-item">
<h3>Maid Uniform</h3>
<p><strong>Cost:</strong> 800 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +2</li>
<li>M. DEFENSE -2</li>
</ul>
<p><em>When a potion or magisphere created with your Inventory Points restores Mind Points, it restores 5 extra Mind Points.</em></p>
</section>
<section class="armor-item">
<h3>Bandit Jacket</h3>
<p><strong>Cost:</strong> 900 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE -1</li>
</ul>
<p><em>You gain a +1 bonus to Accuracy Checks with daggers.</em></p>
</section>
<section class="armor-item">
<h3>Crystal Plate</h3>
<p><strong>Cost:</strong> 900 z</p>
<ul>
<li>E</li>
<li>DEX die 1</li>
<li>INS die -3</li>
</ul>
<p><em>You have Resistance to dark damage.</em></p>
</section>
<section class="armor-item">
<h3>Valkyrie Wings</h3>
<p><strong>Cost:</strong> 900 z</p>
<ul>
<li>E</li>
<li>DEX die 1</li>
<li>INS die +1</li>
<li>M. DEFENSE -3</li>
</ul>
<p><em>When you cast the Soaring Strike spell (see Elementalist Class, page 189), the MP cost is halved.</em></p>
</section>
<section class="armor-item">
<h3>Armor of Heroes</h3>
<p><strong>Cost:</strong> 1000 z</p>
<ul>
<li>E</li>
<li>DEX die 1</li>
<li>INS die -4</li>
</ul>
<p><em>Critical successes rolled on Accuracy Checks and Magic Checks for attacks and offensive (rr) spells that include you among their targets do not generate opportunities.</em></p>
</section>
<h1>Item Equipment Listings</h1>
<p class="metadata">Page 282 | ITEM COST DEFENSE M. DEFENSE INITIATIVE</p>
<!-- Item: Black Belt -->
<div class="item-entry">
<h2>Black Belt</h2>
<p class="stats">1000 z DEX die INS die -</p>
<p class="effect">Your attacks with brawling weapons deal 5 extra damage.</p>
</div>
<hr>
<footer>
<!-- Item: Meditation Robe -->
<div class="item-entry">
<h2>Meditation Robe</h2>
<p class="stats">1000 z DEX die +1 INS die +2 -2</p>
<p class="effect">Whenever you recover Mind Points, you recover 5 extra Mind Points.</p>
</div>
<!-- Item: Archmage Robe -->
<div class="item-entry">
<h2>Archmage Robe</h2>
<p class="stats">1200 z DEX die +1 INS die +2 -2</p>
<p class="effect">You gain a +1 bonus to your Magic Checks.</p>
</div>
<!-- Item: Automaton Suit -->
<div class="item-entry">
<h2>Automaton Suit</h2>
<p class="stats">E 1250 z 11 INS die +1 -3</p>
<p class="effect">You have Immunity to earth and poison damage, but Vulnerability to bolt damage.</p>
</div>
<!-- Item: Adamantorso -->
<div class="item-entry">
<h2>Adamantorso</h2>
<p class="stats">E 1300 z 12 INS die -4</p>
<p class="effect">You have Resistance to physical damage.</p>
</div>
<!-- Item: Ardent Yoroi -->
<div class="item-entry">
<h2>Ardent Yoroi</h2>
<p class="stats">E 1300 z 12 INS die -4</p>
<p class="effect">You gain a +1 bonus to your Accuracy Checks.</p>
</div>
<!-- Item: Demongrin -->
<div class="item-entry">
<h2>Demongrin</h2>
<p class="stats">E 1500 z 12 INS die -4</p>
<p class="effect">After a creature hits you with a melee attack, you deal 5 fire damage to that creature (after the attack has been resolved).</p>
</div>
<!-- Item: Bio Plate -->
<div class="item-entry">
<h2>Bio Plate</h2>
<p class="stats">E 1700 z 11 INS die -3</p>
<p class="effect">You have Immunity to poison damage.</p>
</div>
<!-- Item: White Tunic -->
<div class="item-entry">
<h2>White Tunic</h2>
<p class="stats">1700 z DEX die +1 INS die +2 -2</p>
<p class="effect">Spells you cast whose effects restore Hit Points will restore 5 extra Hit Points.</p>
</div>
<!-- Item: Granny Vest -->
<div class="item-entry">
<h2>Granny Vest</h2>
<p class="stats">2000 z DEX die INS die +2 -1</p>
<p class="effect">As long as you have this armor equipped, you treat your Willpower as if it were one die size higher (up to a maximum of d12).</p>
</div>
<!-- Item: Black Tunic -->
<div class="item-entry">
<h2>Black Tunic</h2>
<p class="stats">2200 z DEX die +1 INS die +2 -2</p>
<p class="effect">Spells you cast deal 5 extra damage.</p>
</div>
<!-- Item: Red Tunic -->
<div class="item-entry">
<h2>Red Tunic</h2>
<p class="stats">2500 z DEX die INS die +2 -1</p>
<p class="effect">You are treated as having an arcane weapon equipped for the sake of Skills that require it.</p>
</div>
<!-- Footer/Metadata -->
<div class="order-details">
<p>Philip Forlenza (Order #)</p>
</footer>
</div>