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<h1>DESIGNING RARE ARMORS AND SHIELDS</h1>
<p>Creating a rare armor or shield is much simpler. Pick one of the items from the lists on pages 132 to 133 and add a single Quality to it, which will increase its price by a variable amount, as shown by the table below.</p>
<p>Once again, feel free to come up with new and unique special abilities for rare armors and shields, using these as a reference.</p>
<h1>44GAME MASTER</h1>
<p><strong>Chapter</strong> CHAPTER</p>
<h2>SAMPLE RARE ARMORS</h2>
<h2>QUALITY</h2>
<h3>Defensive Qualities</h3>
<ul>
<li><strong>Antistatus</strong> +500 z: You are immune to a single status effect.</li>
<li><strong>Resistance</strong> +700 z: You have Resistance to a single damage type (not physical damage).</li>
<li><strong>Dual Resistance</strong> +1000 z: You have Resistance to two damage types (not physical damage).</li>
<li><strong>Swordbreaker</strong> +1000 z: You have Resistance to physical damage.</li>
<li><strong>Immunity</strong> +1500 z: You have Immunity to a single damage type (not physical damage).</li>
<li><strong>Perfect Health</strong> +2000 z: You are immune to all status effects.</li>
</ul>
<div class="armor-list">
<h3>Enhancement Qualities</h3>
<ul>
<li><strong>Initiative Up</strong> +500 z: You gain a +4 bonus to your Initiative modifier.</li>
<li><strong>Accuracy Up</strong> +1000 z: You gain a +1 bonus to your Accuracy Checks.</li>
<li><strong>Magic Up</strong> +1000 z: You gain a +1 bonus to your Magic Checks.</li>
<li><strong>Vitality Up</strong> +1000 z: When you recover HP, you recover 5 extra HP.</li>
<li><strong>Healing Up</strong> +1500 z: Spells you cast that whose effects restore Hit Points will restore 5 extra Hit Points.</li>
<li><strong>Spell Up</strong> +2000 z: Spells you cast deal 5 extra damage.</li>
<li><strong>Weapon Up</strong> +2000 z: Your attacks with (choose one: melee, ranged) weapons deal 5 extra damage.</li>
</ul>
<section class="armor-item">
<h3>Slimy Jacket</h3>
<p><strong>Cost:</strong> 600 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE -1</li>
</ul>
<p><em>You are immune to poisoned.</em></p>
</section>
<p>Philip Forlenza (Order #)</p>
<section class="armor-item">
<h3>Fox Garb</h3>
<p><strong>Cost:</strong> 650 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE -</li>
</ul>
<p><em>You are immune to slow.</em></p>
</section>
<section class="armor-item">
<h3>Shadow Tunic</h3>
<p><strong>Cost:</strong> 650 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE +4</li>
</ul>
<p><em>You gain a +4 bonus to your Initiative modifier (already included).</em></p>
</section>
<section class="armor-item">
<h3>Desperado Coat</h3>
<p><strong>Cost:</strong> 750 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE -1</li>
</ul>
<p><em>When you use the Barrage Skill (see Sharpshooter Class, page 205), the MP cost is halved.</em></p>
</section>
<section class="armor-item">
<h3>Butler Uniform</h3>
<p><strong>Cost:</strong> 800 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +2</li>
<li>M. DEFENSE -2</li>
</ul>
<p><em>When a potion or magisphere created with your Inventory Points restores Hit Points, it restores 5 extra Hit Points.</em></p>
</section>
<section class="armor-item">
<h3>Maid Uniform</h3>
<p><strong>Cost:</strong> 800 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +2</li>
<li>M. DEFENSE -2</li>
</ul>
<p><em>When a potion or magisphere created with your Inventory Points restores Mind Points, it restores 5 extra Mind Points.</em></p>
</section>
<section class="armor-item">
<h3>Bandit Jacket</h3>
<p><strong>Cost:</strong> 900 z</p>
<ul>
<li>DEX die +1</li>
<li>INS die +1</li>
<li>M. DEFENSE -1</li>
</ul>
<p><em>You gain a +1 bonus to Accuracy Checks with daggers.</em></p>
</section>
<section class="armor-item">
<h3>Crystal Plate</h3>
<p><strong>Cost:</strong> 900 z</p>
<ul>
<li>E</li>
<li>DEX die 1</li>
<li>INS die -3</li>
</ul>
<p><em>You have Resistance to dark damage.</em></p>
</section>
<section class="armor-item">
<h3>Valkyrie Wings</h3>
<p><strong>Cost:</strong> 900 z</p>
<ul>
<li>E</li>
<li>DEX die 1</li>
<li>INS die +1</li>
<li>M. DEFENSE -3</li>
</ul>
<p><em>When you cast the Soaring Strike spell (see Elementalist Class, page 189), the MP cost is halved.</em></p>
</section>
<section class="armor-item">
<h3>Armor of Heroes</h3>
<p><strong>Cost:</strong> 1000 z</p>
<ul>
<li>E</li>
<li>DEX die 1</li>
<li>INS die -4</li>
</ul>
<p><em>Critical successes rolled on Accuracy Checks and Magic Checks for attacks and offensive (rr) spells that include you among their targets do not generate opportunities.</em></p>
</section>
</div>
<hr>
<footer>
<p>Philip Forlenza (Order #)</p>
</footer>