bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>THE GAME MASTER</h2>
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<p>If you are the Game Master, here's how you should approach the game:</p>
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<h2>BREATHE LIFE INTO YOUR VILLAINS</h2>
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<p>Pay great attention when portraying the main antagonists of the game, and make sure you stay true to their goals and motivations. Just as Fabula Ultima’s protagonists are larger-than-life heroes, their adversaries are powerful and formidable individuals, who often conceal terrible secrets. Do your best to always portray their looming threat and keep the pressure high!</p>
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<h3>READ THIS BOOK</h3>
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<p>Make sure to read the Introduction — hey, you’re already doing that! — learn the <strong>Game Rules</strong> and familiarize yourself with the World Creation, Group Creation, and Character Creation processes in the Press Start chapter. You should also pay special attention to the Game Master chapter and learn how to consult the Bestiary.</p>
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<h2>COOPERATE WITH EVERYONE ELSE</h2>
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<p>When playing the game, pay attention to what everybody else is saying and encourage everyone to play an active role: each participant should get their time in the spotlight. Do your best to cooperate with everyone else and make sure the play environment is enjoyable and welcoming.</p>
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<h3>GATHER THE PROPER TOOLS</h3>
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<p>To play the game you will need pencils, erasers, a world sheet for your game world and a variable amount of map sheets, depending on the size of your setting — you will likely only need one at the beginning, and then print some more as the heroes explore the world. You will also need one or more sets of polyhedral dice (d6, d8, d10, d12, and d20).</p>
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<h2>PLAY TO FIND OUT WHAT HAPPENS</h2>
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<p>Never force the Players’ hand, and make sure not to “push” them towards a specific event: let their actions and objectives guide you instead. Resist the temptation to create a predetermined plot — let the heroes’ choices and actions tell you what aspects of the story the Players really care about.</p>
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<p>If you're used to other RPGs in which the Game Master controls the evolution of the story and prepares scenes ahead of time, let go of that when playing this game — here, you must only weave situations around what the Players decide to do and add details to the world as required by the circumstances. The game gives them plenty of tools to influence and shape the story, up to and including the ability to alter plot elements you had previously introduced. Embrace this creative flow!</p>
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<h3>FOLLOW THE RULES</h3>
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<p>Learn the rules of the game and apply them as they are written. If you think one or more elements should be altered, discuss the matter with everyone else. Only change those elements if the entire group has agreed on how to do so.</p>
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<h2>ASK QUESTIONS, BUILD ON THE ANSWERS</h2>
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<p>Move the action forward by asking questions to everyone else. For example: What will you do now? Where can you find this information? How do you feel about what happened? Are you willing to risk your life for this? What will you tell your mother?</p>
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<p>Ask plenty of questions, then build on the Players’ answers.</p>
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<h3>TAKE PART IN WORLD, GROUP AND CHARACTER CREATION</h3>
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<p>Assist the Players during World Creation (page 148), Group Creation (page 152), and Character Creation (page 154). Use this time to ask lots of questions: what are the core themes of each protagonist? What experiences tie them together? Do they have a common enemy? Take note of everything — all of this will come back to help you create engaging situations during gameplay.</p>
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<h2>LOOK FOR INSPIRATION</h2>
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<p>Stories, ideas, pictures, characters, music, and maps: make sure to take advantage of all possible sources of inspiration.</p>
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<h3>BREATHE LIFE INTO THE GAME WORLD</h3>
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<p>Regardless of the game world you have created together, it falls upon your shoulders to populate it with fantastic locations, dangerous monsters, and powerful antagonists. Stay true to the Eight Pillars and make sure you build on each Player Character’s personal themes and motivations. Whenever you think a Player Character might know about a place or event, ask the corresponding Player for creative input.</p>
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<p>Philip Forlenza (Order #)</p>
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<p class="signature">Philip Forlenza (Order #)</p>
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