bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>44 GAME MASTER</h1>
<section>
<h2>Population</h2>
<ul>
<li>1. Failed magical experiments.</li>
<li>2. Bandits or outlaws.</li>
<li>3. Dreams and nightmares.</li>
<li>4. Scholars and researchers.</li>
<li>5. Manifestations of elemental energies.</li>
<li>6. Ferocious beasts.</li>
<li>7. Priests and religious followers.</li>
<li>8. Creatures from another world.</li>
<li>9. Drakes and great lizards.</li>
<li>10. Magically tainted beasts.</li>
<li>11. Angelic creatures.</li>
<li>12. Magitech constructs.</li>
<li>13. Bizarre plant monstrosities.</li>
<li>14. Trained soldiers or warriors.</li>
<li>15. Swarms of deadly insects.</li>
<li>16. Golems and gargoyles.</li>
<li>17. Undead horrors.</li>
<li>18. Worshippers of an ancient deity.</li>
<li>19. Demons and hellbeasts.</li>
<li>20. Loyal servants or bodyguards.</li>
</ul>
</section>
<h1>Rewards</h1>
<p>Few things can make Players excited as finding treasures and rewards: whether retrieved from the depths of a perilous labyrinth or gifted by a grateful sovereign, these allow our heroes to develop new strategies, purchase expensive equipment, or even work on personal projects and inventions.</p>
<section>
<h2>Quirks</h2>
<ul>
<li>1. Crumbling sections.</li>
<li>2. Surges of elemental magic.</li>
<li>3. Steam pipes and furnaces.</li>
<li>4. Moving corridors and staircases.</li>
<li>5. Beautiful decorations.</li>
<li>6. Warped time and space.</li>
<li>7. Runes and magic circles.</li>
<li>8. Secret passageways and elevators.</li>
<li>9. A constant, haunting melody.</li>
<li>10. Tombs and catacombs.</li>
<li>11. Shifting gravity or floating areas.</li>
<li>12. Extremely high surveillance.</li>
<li>13. Magical mirrors.</li>
<li>14. Rivers and waterfalls.</li>
<li>15. Toxic fog or clouds of spores.</li>
<li>16. Extreme heat or extreme cold.</li>
<li>17. Sudden wind currents.</li>
<li>18. Underwater sections.</li>
<li>19. Pools of acid or lava.</li>
<li>20. Overgrown vegetation.</li>
</ul>
</section>
<h2>Handling Out Rewards</h2>
<p>There are a few guidelines to follow when you reward Player Characters, regardless of how they obtained it. Strictly speaking, you have to worry about two things:</p>
<ul>
<li><strong>The highest Player Character level in your group.</strong> Most of the time, all characters will be of the same level — but some optional rules can change this.</li>
<li><strong>The number of Player Characters in your group.</strong></li>
</ul>
<p>You can then use the table below to "build" an appropriate reward. The table indicates the average value you should be working with (in zenit), but you can go a bit higher or lower for particularly rich rewards or minor findings; the table also indicates the suggested maximum value of any single item found at a given level range.</p>
<p>You will find more information about rare items on the next pages.</p>
<table>
<thead>
<tr>
<th></th>
<th>Highest PC Level</th>
<th>Maximum Item Value</th>
<th>Average Reward</th>
</tr>
</thead>
<tbody>
<tr>
<td>2 PCs</td>
<td>3 PCs</td>
<td>4+ PCs</td>
</tr>
<tr>
<td>5+</td>
<td>500 z</td>
<td>500 z</td>
<td>750 z</td>
</tr>
<tr>
<td>10+</td>
<td>1000 z</td>
<td>800 z</td>
<td>1200 z</td>
</tr>
<tr>
<td>20+</td>
<td>1500 z</td>
<td>1000 z</td>
<td>1500 z</td>
</tr>
<tr>
<td>30+</td>
<td>2000 z</td>
<td>1600 z</td>
<td>2400 z</td>
</tr>
<tr>
<td>40+</td>
<td colspan="3">any 2000 z</td>
</tr>
</tbody>
</table>
<p><strong>Example:</strong> The average reward for a group of five level 26 characters is 2000 zenit, and no single item should have a value higher than 1500 zenit.</p>
<p>It is generally better to split the reward budget into a variety of weapons, accessories, shields, armors, and valuables; avoid spending all of it on a single powerful item or handing the heroes a huge pile of coins.</p>
<p>Philip Forlenza (Order #)</p>