bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>INTRODUCTION</h1>
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<p><strong>CREATE YOUR HEROIC CHARACTER</strong></p>
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<p>Keeping the unique characteristics of your group and world in mind, create the Player Character (PC) you will control during gameplay. Discuss each character’s role within your group, as well as any Bonds and relationships!</p>
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<h2>THE GAME MASTER</h2>
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<p>If you are the Game Master, here's how you should approach the game:</p>
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<h2>COOPERATE WITH EVERYONE ELSE</h2>
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<p>When playing the game, pay attention to what everybody else is saying and remember to leave room for everyone to shine: each hero should get their time in the spotlight. Do your best to cooperate with the other Players and make sure your table environment is enjoyable and welcoming. Be curious and enthusiastic, suggest goals for the group, and support each other!</p>
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<h3>READ THIS BOOK</h3>
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<p>Make sure to read the Introduction — hey, you’re already doing that! — learn the <strong>Game Rules</strong> and familiarize yourself with the World Creation, Group Creation, and Character Creation processes in the Press Start chapter. You should also pay special attention to the Game Master chapter and learn how to consult the Bestiary.</p>
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<h2>CONTRIBUTE TO THE ONGOING STORY</h2>
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<p>Bring your energy and ideas to the table, creating a story by cooperating with everyone else. If you want your character’s emotions and flaws to be a living part of this shared tale, act accordingly: in Fabula Ultima, all participants are equally responsible for the quality of the game experience.</p>
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<p>See your character as the tool with which you will shape part of the ongoing narrative.</p>
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<h3>GATHER THE PROPER TOOLS</h3>
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<p>To play the game you will need pencils, erasers, a world sheet for your game world and a variable amount of map sheets, depending on the size of your setting — you will likely only need one at the beginning, and then print some more as the heroes explore the world. You will also need one or more sets of polyhedral dice (d6, d8, d10, d12, and d20).</p>
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<h2>PLAY AS A HERO</h2>
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<p>The protagonists of Fabula Ultima are heroes and adventurers, larger-than-life characters with unique abilities and an epic — sometimes tragic — destiny. When you play the game, keep this premise in mind: act heroically, don’t back down from challenges, and try to make the world a better place. Sometimes, it will make sense for your character to do something you wouldn't: this is part of the beauty of roleplaying games — allow your character to lead you on this journey of discovery!</p>
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<h3>FOLLOW THE RULES</h3>
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<p>Learn the rules of the game and apply them as they are written. If you think one or more elements should be altered, discuss the matter with everyone else. Only change those elements if the entire group has agreed on how to do so.</p>
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<h2>PLAY TO CHANGE AND EVOLVE</h2>
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<p>Your character should be far from an immutable entity: while their past may be complex and tragic, the way they will change and grow during play is far more important.</p>
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<p><em>Character evolution lies at the core of adventure: embrace it!</em></p>
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<h3>TAKE PART IN WORLD, GROUP AND CHARACTER CREATION</h3>
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<p>Assist the Players during World Creation (page 148), Group Creation (page 152), and Character Creation (page 154). Use this time to ask lots of questions: what are the core themes of each protagonist? What experiences tie them together? Do they have a common enemy? Take note of everything — all of this will come back to help you create engaging situations during gameplay.</p>
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<h3>BREATHE LIFE INTO THE GAME WORLD</h3>
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<p>Regardless of the game world you have created together, it falls upon your shoulders to populate it with fantastic locations, dangerous monsters, and powerful antagonists. Stay true to the Eight Pillars and make sure you build on each Player Character’s personal themes and motivations. Whenever you think a Player Character might know about a place or event, ask the corresponding Player for creative input.</p>
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<p>Philip Forlenza (Order #)</p>
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