bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Character Builds & Concepts</h1>
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<h2>TINKERER</h2>
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<p>Technology can be powerful and terrifying. Build situations related to the dangers of ruthless and unethical progress and challenge the Tinkerer to prove why their view of science is different.</p>
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<ul>
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<li>Tinkerers excel at crafting inventions and are an amazing Class for the more creative Players. Be ready to work with your Tinkerer when coming up with inventions, and work with them to establish unique Inventory Items available in your world!</li>
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<li>Tinkerer are very flexible: they have access to all damage types and can provide excellent support with healing items. Remember this when designing battles.</li>
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</ul>
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<section>
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<h2>Sharpshooter</h2>
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<p>As one of the more combat-oriented Classes in the game, a Sharpshooter is relatively straightforward: they do one thing, and they do it well. When designing battles for your group, create situations in which their abilities can shine - flying enemies, in particular, are the bane of melee combatants.</p>
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<ul>
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<li>If the Sharpshooter has spent some time in the army, build on that. Talk with the Player and discuss warfare, battles, and historical events - they will probably know the names of a few different generals and military leaders.</li>
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</ul>
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</section>
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<h2>WAYFARER</h2>
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<ul>
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<li>Given how frequent discoveries can become if your group includes a Wayfarer with the Treasure Hunter and/or Well-traveled Skills, it may be a good idea to prepare a quick list of interesting discoveries that may come useful in a pinch.</li>
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<li>When short on ideas, turn to the Wayfarer Player and ask them to tell you more about the local area, the terrain, and the creatures that live there. Then, build on their answers during the session!</li>
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<li>The Faithful Companion Skill is a powerful option that brings a whole new character into the party. Design the creature together with the Player, and don't be afraid to adjust its stats along the way if you see that it's too underwhelming or if it outshines the rest of the party. The best companions are those that support the group!</li>
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</ul>
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<section>
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<h2>Spiritist</h2>
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<ul>
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<li>If people realize a Spiritist is among them, they may grow wary or even frightened: after all, Spiritism can influence the mind and emotions. This can be a truly dreadful ability... think what it could do in the hands of a Villain.</li>
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<li>If a Spiritist makes frequent use of Ritual Spiritism to alter the feelings, thoughts, and emotions of people, there’s a good chance someone will get angry; make sure the character is faced with the consequences of their manipulations.</li>
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<li>Spiritists manipulate soul energy in its purest form, and this power is strongly tied with the concepts of life and death. If you have a Spiritist in your group, you should spend some time exploring these themes.</li>
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<li>Is the Spiritist part of a church or similar organization? Do they believe their powers come from a deity? And if yes, what does this entity ask of them in return?</li>
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<li>Spiritists can help the group quickly recover from damage and status effects. Keep this in mind when creating challenging situations.</li>
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<li>Given how reliably their spells can deal light damage, Spiritists excel against undead adversaries. Remember this when designing battles!</li>
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</ul>
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</section>
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<h2>WEAPONMASTER</h2>
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<p>In times of war, capable warriors are an asset. In times of peace, they are a threat. The feats of a Weaponmaster will surely earn them respect... and attract trouble.</p>
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<ul>
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<li>Consider introducing a rival Weaponmaster in the campaign — a recurring foe with their own beliefs and peculiar combat style.</li>
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<li>Most Weaponmasters learned from an exceptional mentor. Creating this figure in collaboration with the Player and giving them a role in the story, as an ally or an unexpected antagonist, can add depth to the character.</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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