bug: Pages numbered correctly in books/core

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<h1>GAME MASTER GUIDE</h1>
<h1>Character Builds & Concepts</h1>
<h2>CHAPTER ORATOR</h2>
<p>Orators are assumed to draw attention. Maybe they look good, maybe theyre naturally charismatic, or maybe theres some other reason — you should ask the Player.</p>
<ul>
<li>Words are powerful. They can save people just as much as they can bring ruin. Never forget to show an Orator the consequences of their threats and promises, and remember that some will be envious or wary of their charm and popularity.</li>
<li>When an Orator uses Condemn, ask them what they say. If their argument is especially strong or weak, apply a situational modifier to their Check (+2 if they have some leverage, -2 if they're in over their head).</li>
<li>Unexpected Ally is a powerful Skill, but it's no "mind control". If the character abuses the target's loyalty and trust, the benefit will quickly be lost. Make it clear to the Orator if they're asking too much of their newfound ally.</li>
</ul>
<section>
<h2>Sharpshooter</h2>
<p>As one of the more combat-oriented Classes in the game, a Sharpshooter is relatively straightforward: they do one thing, and they do it well. When designing battles for your group, create situations in which their abilities can shine - flying enemies, in particular, are the bane of melee combatants.</p>
<ul>
<li>If the Sharpshooter has spent some time in the army, build on that. Talk with the Player and discuss warfare, battles, and historical events - they will probably know the names of a few different generals and military leaders.</li>
</ul>
</section>
<h2>CHAPTER ROGUE</h2>
<p>Whatever ideals spur a Rogue into action can often be twisted and manipulated. It is dreadfully easy for a rebel to turn into an oppressor, and the heroes of the past were often treated like criminals during their own time.</p>
<ul>
<li>Most people will be wary of helping a Rogue, especially if they belong to a criminal guild or organization. Discuss these details of the setting with your Rogue Player — perhaps they have their very own secret language and hideouts!</li>
<li>The Rogues Soul Steal Skill allows them to gain precious items that embody the essence of their adversaries. Said items should tell a story about the creature they originated from: for instance, a particularly spiteful and envious adversary might have a flesh eater sword (see page 278) as its soul treasure, since it represents how their sentiments are gnawing at their very spirit. On the other hand, a ruthless person that only cares about wealth might harbor a cold yet valuable diamond.</li>
</ul>
<p>Remember that items acquired this way are in addition to normal game rewards (page 264). Because of this, the group will inevitably gain access to more options and wealth than normal — but thats part of what makes a Rogue special. Dont be afraid to give the Player Characters some new toys!</p>
<section>
<h2>Spiritist</h2>
<ul>
<li>If people realize a Spiritist is among them, they may grow wary or even frightened: after all, Spiritism can influence the mind and emotions. This can be a truly dreadful ability... think what it could do in the hands of a Villain.</li>
<li>If a Spiritist makes frequent use of Ritual Spiritism to alter the feelings, thoughts, and emotions of people, theres a good chance someone will get angry; make sure the character is faced with the consequences of their manipulations.</li>
<li>Spiritists manipulate soul energy in its purest form, and this power is strongly tied with the concepts of life and death. If you have a Spiritist in your group, you should spend some time exploring these themes.</li>
<li>Is the Spiritist part of a church or similar organization? Do they believe their powers come from a deity? And if yes, what does this entity ask of them in return?</li>
<li>Spiritists can help the group quickly recover from damage and status effects. Keep this in mind when creating challenging situations.</li>
<li>Given how reliably their spells can deal light damage, Spiritists excel against undead adversaries. Remember this when designing battles!</li>
</ul>
</section>
<p class="quote">"Goddess of Law? How fitting! As a thief, I'll defend my right to disobey until the very end!"</p>
<p class="signature">— Philip Forlenza (Order #)</p>
<p>Philip Forlenza (Order #)</p>