bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>FURY</h1>
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<p>Anger and passion are the core elements of a Fury. Build scenes in which acting upon instinct can be detrimental, and always show the consequences of violence or recklessness. There’s a reason Furies are seen as ticking bombs by most people around them, and some might feel unsafe when a Fury is present.</p>
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<h1>GAME MASTER GUIDE</h1>
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<h2>CHAPTER ORATOR</h2>
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<p>Orators are assumed to draw attention. Maybe they look good, maybe they’re naturally charismatic, or maybe there’s some other reason — you should ask the Player.</p>
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<ul>
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<li>In battle, hit the Fury hard — they are quite resilient and can deal serious damage when in Crisis. Hurt them, and they will hurt you back twice as hard.</li>
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<li>Given their temper, Furies are generally well-known in their land of origin... they do tend to cause trouble, after all. Discuss the Fury’s “reputation” with the Player.</li>
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<li>Words are powerful. They can save people just as much as they can bring ruin. Never forget to show an Orator the consequences of their threats and promises, and remember that some will be envious or wary of their charm and popularity.</li>
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<li>When an Orator uses Condemn, ask them what they say. If their argument is especially strong or weak, apply a situational modifier to their Check (+2 if they have some leverage, -2 if they're in over their head).</li>
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<li>Unexpected Ally is a powerful Skill, but it's no "mind control". If the character abuses the target's loyalty and trust, the benefit will quickly be lost. Make it clear to the Orator if they're asking too much of their newfound ally.</li>
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</ul>
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<h2>GUARDIAN</h2>
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<h2>CHAPTER ROGUE</h2>
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<p>Whatever ideals spur a Rogue into action can often be twisted and manipulated. It is dreadfully easy for a rebel to turn into an oppressor, and the heroes of the past were often treated like criminals during their own time.</p>
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<ul>
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<li>Create occasions for heroism and situations in which a Guardian must choose between themselves and others. Particularly interesting are the moments in which a Guardian has the ability to protect someone who was once their enemy — what will they do?</li>
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<li>Keep in mind the Protect Skill only works on one target at a time — a threat affecting an entire area will force the Player to make difficult decisions. Build on this.</li>
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<li>A Guardian adversary risking their life to protect a Villain (out of loyalty or even love) can make for an especially tragic figure — one the heroes may respect.</li>
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<li>Most people will be wary of helping a Rogue, especially if they belong to a criminal guild or organization. Discuss these details of the setting with your Rogue Player — perhaps they have their very own secret language and hideouts!</li>
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<li>The Rogue’s Soul Steal Skill allows them to gain precious items that embody the essence of their adversaries. Said items should tell a story about the creature they originated from: for instance, a particularly spiteful and envious adversary might have a flesh eater sword (see page 278) as its soul treasure, since it represents how their sentiments are gnawing at their very spirit. On the other hand, a ruthless person that only cares about wealth might harbor a cold yet valuable diamond.</li>
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</ul>
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<p>Remember that items acquired this way are in addition to normal game rewards (page 264). Because of this, the group will inevitably gain access to more options and wealth than normal — but that’s part of what makes a Rogue special. Don’t be afraid to give the Player Characters some new toys!</p>
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<h2>LOREMASTER</h2>
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<ul>
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<li>When a Loremaster Player asks you a question, remember — they are supposed to know a little bit about everything. Be generous when handing out information to them, and remember to often involve them in the description of a scene or location. Let them showcase their knowledge by adding details to a place, item, or person.</li>
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<li>If a Loremaster acquires the Quick Assessment Skill, make sure to reveal useful Traits when they use it. Revealing the "winged" Trait on a dragon feels like a cheap move, while Traits like "coward" or "loyal" are much more interesting and useful.</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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<p class="quote">"Goddess of Law? How fitting! As a thief, I'll defend my right to disobey until the very end!"</p>
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<p class="signature">— Philip Forlenza (Order #)</p>
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