bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,21 +1,23 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<h2>DARKBLADE</h2>
|
||||
<p>If someone picks the Darkblade as the core concept for their character, the tragedy that awakened their powers should play a major role in the story. Have the Player talk about it, then create scenes that bring back echoes of that dark past.</p>
|
||||
<h1>FURY</h1>
|
||||
<p>Anger and passion are the core elements of a Fury. Build scenes in which acting upon instinct can be detrimental, and always show the consequences of violence or recklessness. There’s a reason Furies are seen as ticking bombs by most people around them, and some might feel unsafe when a Fury is present.</p>
|
||||
<ul>
|
||||
<li>Due to their ability to negate dark damage, undead are extremely resilient to a Darkblade's Shadow Strike. Keep this in mind when designing battles.</li>
|
||||
<li>There might come a time when the Darkblade can finally leave their past behind. When this happens, you might have their Skills "flipped" — maybe they can now create Bonds of affection with Heart of Hope and unleash light damage with Celestial Strike. Discuss this option with the Player and see if it's something that interests them.</li>
|
||||
<li>In battle, hit the Fury hard — they are quite resilient and can deal serious damage when in Crisis. Hurt them, and they will hurt you back twice as hard.</li>
|
||||
<li>Given their temper, Furies are generally well-known in their land of origin... they do tend to cause trouble, after all. Discuss the Fury’s “reputation” with the Player.</li>
|
||||
</ul>
|
||||
|
||||
<h2>ELEMENTALIST</h2>
|
||||
<h2>GUARDIAN</h2>
|
||||
<ul>
|
||||
<li>Elemental magic is mostly focused around dealing damage of several types: when you design battles, make sure this ability gets to shine. Create adversaries that absorb certain elements and are vulnerable to others, so that the Elementalist’s contribution may be key to victory.</li>
|
||||
<li>Given its raw power, elemental magic is often used in battle. If this type of spellcaster is common in your setting, it probably contributed to shaping the history of warfare. This is something you should discuss with your Elementalist Player.</li>
|
||||
<li>Create occasions for heroism and situations in which a Guardian must choose between themselves and others. Particularly interesting are the moments in which a Guardian has the ability to protect someone who was once their enemy — what will they do?</li>
|
||||
<li>Keep in mind the Protect Skill only works on one target at a time — a threat affecting an entire area will force the Player to make difficult decisions. Build on this.</li>
|
||||
<li>A Guardian adversary risking their life to protect a Villain (out of loyalty or even love) can make for an especially tragic figure — one the heroes may respect.</li>
|
||||
</ul>
|
||||
|
||||
<h2>ENTROPIST</h2>
|
||||
<h2>LOREMASTER</h2>
|
||||
<ul>
|
||||
<li>Entropic magic is deeply tied to death, chaos and oblivion. It can be easily seen as "villainous” magic, but the Player Characters are heroes. Create situations in which this contrast becomes important!</li>
|
||||
<li>Entropists are among the few characters capable of dealing damage with no type, causing direct HP loss, limiting enemy actions, and granting allies additional turns. Create conflicts where these abilities can prove vital.</li>
|
||||
<li>Ritual Entropism can achieve incredible effects, such as altering time and space. These Rituals are expensive and dangerous, but a Player Character is still free to attempt them; just remember that failure will be proportionally devastating.</li>
|
||||
</ul>
|
||||
<li>When a Loremaster Player asks you a question, remember — they are supposed to know a little bit about everything. Be generous when handing out information to them, and remember to often involve them in the description of a scene or location. Let them showcase their knowledge by adding details to a place, item, or person.</li>
|
||||
<li>If a Loremaster acquires the Quick Assessment Skill, make sure to reveal useful Traits when they use it. Revealing the "winged" Trait on a dragon feels like a cheap move, while Traits like "coward" or "loyal" are much more interesting and useful.</li>
|
||||
</ul>
|
||||
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
Reference in New Issue
Block a user