bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>The Players</h1>
<p>If you are a Player, here's how you should approach the game:</p>
<h1>INTRODUCTION</h1>
<p><strong>CREATE YOUR HEROIC CHARACTER</strong></p>
<p>Keeping the unique characteristics of your group and world in mind, create the Player Character (PC) you will control during gameplay. Discuss each characters role within your group, as well as any Bonds and relationships!</p>
<h2>READ THIS BOOK</h2>
<p>Make sure to read the Introduction — hey, youre already doing that! — learn the Game Rules and familiarize yourself with the World Creation, Group Creation, and Character Creation processes in the Press Start chapter.</p>
<p>You might want to steer clear of the Bestiary chapter, since your Game Master will likely pit you against some of the creatures contained within it — spoilers!</p>
<h2>COOPERATE WITH EVERYONE ELSE</h2>
<p>When playing the game, pay attention to what everybody else is saying and remember to leave room for everyone to shine: each hero should get their time in the spotlight. Do your best to cooperate with the other Players and make sure your table environment is enjoyable and welcoming. Be curious and enthusiastic, suggest goals for the group, and support each other!</p>
<h2>GATHER THE PROPER TOOLS</h2>
<p>To play the game you will need pencils, erasers, a character sheet for your hero, a shared group sheet, and your own set of polyhedral dice (d6, d8, d10, d12, and d20).</p>
<p>If you can, pick up a spare set of dice and share them with everyone else at the table.</p>
<h2>CONTRIBUTE TO THE ONGOING STORY</h2>
<p>Bring your energy and ideas to the table, creating a story by cooperating with everyone else. If you want your characters emotions and flaws to be a living part of this shared tale, act accordingly: in Fabula Ultima, all participants are equally responsible for the quality of the game experience.</p>
<p>See your character as the tool with which you will shape part of the ongoing narrative.</p>
<h2>CREATE THE GAME WORLD</h2>
<p>Together with everyone else you will give birth to a fantastical setting, populated by bizarre monsters, great mysteries, and powerful magic (see page 148).</p>
<p>While doing so, you must adhere to the Eight Pillars discussed on the previous pages — but aside from that, you are free to come up with whatever regions, characters, and legends you want!</p>
<h2>PLAY AS A HERO</h2>
<p>The protagonists of Fabula Ultima are heroes and adventurers, larger-than-life characters with unique abilities and an epic — sometimes tragic — destiny. When you play the game, keep this premise in mind: act heroically, dont back down from challenges, and try to make the world a better place. Sometimes, it will make sense for your character to do something you wouldn't: this is part of the beauty of roleplaying games — allow your character to lead you on this journey of discovery!</p>
<h2>CHOOSE AN ARCHETYPE FOR YOUR GROUP</h2>
<p>Once you have created a game world for your story, you must choose the kind of group your characters will form: will you be guardians of a miraculous artifact, revolutionaries fighting against a corrupt empire, or perhaps heroes who have been brought together by fate?</p>
<p>Talk with your Game Master and with the other Players and discuss the kind of story you all want to tell — then, choose an appropriate group type!</p>
<p>For more information on group types, see page 152.</p>
<h2>PLAY TO CHANGE AND EVOLVE</h2>
<p>Your character should be far from an immutable entity: while their past may be complex and tragic, the way they will change and grow during play is far more important.</p>
<p><em>Character evolution lies at the core of adventure: embrace it!</em></p>
<footer>
<p>Philip Forlenza (Order #)</p>
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<p>Philip Forlenza (Order #)</p>