bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Character Classes Guidelines</h1>
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<p>When Players choose to invest levels in a Class, it means they care about what that Class can contribute to the game. Mechanically, Classes are bundles of Skills—but they also influence the character's general concept and inform the kind of scenes that will take place during the game, as well as the adversaries you will create.</p>
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<p>Below you will find useful advice on how to help your group make the most out of their character Classes, and how to build situations around their abilities. Pay special attention to what Classes are chosen during character creation since they will determine the character's role and abilities for quite a while.</p>
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<h2>ARCANIST</h2>
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<h2>DARKBLADE</h2>
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<p>If someone picks the Darkblade as the core concept for their character, the tragedy that awakened their powers should play a major role in the story. Have the Player talk about it, then create scenes that bring back echoes of that dark past.</p>
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<ul>
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<li>Arcana should play an important role in the setting. Perhaps a cult or religious empire worships them, or they are seen as proof of noble lineage.</li>
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<li>Spend some time thinking up the kind of quest or trial required to bind each Arcanum. These should be tied to the Arcanum’s powers and concept—for instance, binding the <em>T ower</em> might require sacrificing something dear in order to protect others.</li>
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<li>Create new Arcana in addition to the ones presented in this book, using those as a guideline. If the Arcanist is also a Loremaster or comes from a long line of summoners, you should create these new Arcana together with the Player.</li>
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<li>An Arcanist's progression is based upon encountering new Arcana. Keep this in mind and make sure they get chances to do so.</li>
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<li>Due to their ability to negate dark damage, undead are extremely resilient to a Darkblade's Shadow Strike. Keep this in mind when designing battles.</li>
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<li>There might come a time when the Darkblade can finally leave their past behind. When this happens, you might have their Skills "flipped" — maybe they can now create Bonds of affection with Heart of Hope and unleash light damage with Celestial Strike. Discuss this option with the Player and see if it's something that interests them.</li>
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</ul>
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<h2>CHIMERIST</h2>
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<h2>ELEMENTALIST</h2>
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<ul>
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<li>Build scenes in which the conflict between nature and technology is central. Put the Chimerist in situations where they are expected to take a side: ecological and environmental themes should be a main plot point.</li>
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<li>Include multiple creatures from which the Chimerist can learn spells—beasts, monsters, and plants. Do this at least once every other session. One good strategy is to straight-out ask the Player what kind of spells they would like to learn and then design creatures from which they can be learned!</li>
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<li>Elemental magic is mostly focused around dealing damage of several types: when you design battles, make sure this ability gets to shine. Create adversaries that absorb certain elements and are vulnerable to others, so that the Elementalist’s contribution may be key to victory.</li>
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<li>Given its raw power, elemental magic is often used in battle. If this type of spellcaster is common in your setting, it probably contributed to shaping the history of warfare. This is something you should discuss with your Elementalist Player.</li>
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</ul>
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<p><em>See page 302 for the rules concerning creature design.</em></p>
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<h2>ENTROPIST</h2>
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<ul>
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<li>Entropic magic is deeply tied to death, chaos and oblivion. It can be easily seen as "villainous” magic, but the Player Characters are heroes. Create situations in which this contrast becomes important!</li>
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<li>Entropists are among the few characters capable of dealing damage with no type, causing direct HP loss, limiting enemy actions, and granting allies additional turns. Create conflicts where these abilities can prove vital.</li>
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<li>Ritual Entropism can achieve incredible effects, such as altering time and space. These Rituals are expensive and dangerous, but a Player Character is still free to attempt them; just remember that failure will be proportionally devastating.</li>
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</ul>
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