bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CHAPTER BETWEEN SESSIONS</h1>
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<p>When preparing for the next session, you should:</p>
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<h1>Character Classes Guidelines</h1>
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<p>When Players choose to invest levels in a Class, it means they care about what that Class can contribute to the game. Mechanically, Classes are bundles of Skills—but they also influence the character's general concept and inform the kind of scenes that will take place during the game, as well as the adversaries you will create.</p>
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<p>Below you will find useful advice on how to help your group make the most out of their character Classes, and how to build situations around their abilities. Pay special attention to what Classes are chosen during character creation since they will determine the character's role and abilities for quite a while.</p>
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<h2>ARCANIST</h2>
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<ul>
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<li><strong>Think about the heroes' choices.</strong> Reflect upon the actions and choices made by the Player Characters during the previous sessions and come up with a variety of possible situations, threats and antagonists. Keep the heroes' objectives in mind and think about how you can build interesting conflicts and struggles around them. This is less about writing tons of scenes and dialogue, and more about going for a walk with some cool music and envisioning amazing sequences in your head.</li>
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<li><strong>Think about what the Villains are doing.</strong> Villains are the most powerful forces opposing the Player Characters' actions, and you should spend some time considering what their short and long-term plans are. You should also make sure to update a Villain's level and abilities so that they can properly challenge the Player Characters during conflict scenes.</li>
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<li><strong>Ask the Players what their goals and objectives are.</strong> As you prepare for the next session, contact the Players and ask them about their plans. Will they storm the Emperor's palace? Are they going to search the depths of the Azure Cave? Or do they plan to gather clues to prove someone's innocence? Knowing the general focus of the coming session will help you save time and make the most out of your preparation; ask these questions at the end of a session, when recent events are still fresh in everyone's memory.</li>
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<li><strong>Design new creatures.</strong> Sooner or later, the creatures in the Bestiary will no longer suit your needs — whenever you have time, use the rules on page 302 to create new creatures and adversaries for your campaign, mainly focusing on the kind of territory the group is currently traversing. This will become increasingly easier as you play the game: not only will you grow more familiar with the rules, but you will also better understand the Player Characters' abilities. If you don't get any immediate use out of a creature you designed, don't worry too much — you can always tweak it a little bit and bring it back later when the occasion arises!</li>
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<li><strong>Look for inspiration.</strong> Watch movies and TV series, read comics and books, play video games and search for inspiring artwork online. Exposing yourself to a variety of different stories and aesthetics is a great way to make each session feel unique — you'll never run out of ideas.</li>
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<li>Arcana should play an important role in the setting. Perhaps a cult or religious empire worships them, or they are seen as proof of noble lineage.</li>
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<li>Spend some time thinking up the kind of quest or trial required to bind each Arcanum. These should be tied to the Arcanum’s powers and concept—for instance, binding the <em>T ower</em> might require sacrificing something dear in order to protect others.</li>
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<li>Create new Arcana in addition to the ones presented in this book, using those as a guideline. If the Arcanist is also a Loremaster or comes from a long line of summoners, you should create these new Arcana together with the Player.</li>
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<li>An Arcanist's progression is based upon encountering new Arcana. Keep this in mind and make sure they get chances to do so.</li>
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</ul>
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<p>The Prince of Megara has fallen gravely ill.</p>
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<p>Rumor has it he was aiding the Olcressian Rebellion.</p>
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<p>Philip Forlenza (Order #)</p>
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<h2>CHIMERIST</h2>
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<ul>
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<li>Build scenes in which the conflict between nature and technology is central. Put the Chimerist in situations where they are expected to take a side: ecological and environmental themes should be a main plot point.</li>
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<li>Include multiple creatures from which the Chimerist can learn spells—beasts, monsters, and plants. Do this at least once every other session. One good strategy is to straight-out ask the Player what kind of spells they would like to learn and then design creatures from which they can be learned!</li>
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</ul>
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<p><em>See page 302 for the rules concerning creature design.</em></p>
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