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<h1>GAME MASTER</h1>
<p>This chapter contains advice and procedures for Fabula Ultima Game Masters.</p>
<p>Your main job as a Game Master is breathing life into the world your group has created. Together, you have planted the seeds of your campaign: now you must tend to those seeds and help everything blossom.</p>
<p>While the Players are responsible for portraying heroic characters and steering the direction of the story by establishing goals and making decisions, your duty is to portray the rest of the world and challenge the protagonists: the resulting conflicts and struggles are what makes the game memorable.</p>
<h1>THE GAME MASTER'S ROLE</h1>
<p>Whether this is your first time as a Game Master or you are a veteran of a hundred different games, Fabula Ultima requires you to fulfill some specific roles and duties at the table.</p>
<p>Part of these have been summarized on page 26 of the Introduction chapter, but it's time we discuss what you'll be doing in a bit more detail!</p>
<h2>NO ONE IS BORN A GM</h2>
<p>When it comes to being a capable Game Master, experience is key. No amount of painstakingly precise notes and preparation can save you from mistakes or experiencing a lackluster game session — and thats okay. Even the most experienced Game Masters and Players make mistakes, and sometimes there will be issues outside the game that prevent your group from having a good time.</p>
<p>Take those mistakes and learn from your experiences, get the entire group involved in the creative process, and combine all of this with the advice provided throughout this chapter. By doing this, it will help everyone both enjoy playing the game and developing an incredible story.</p>
<h2>BEFORE PLAY</h2>
<p>When you're getting ready for session zero — in which you will create the world and the Player Characters — do the following:</p>
<h2>HOW TO USE THIS CHAPTER</h2>
<p>What you will find in the following pages is a variety of tools designed to make your life as a Game Master easier. Read this chapter carefully before playing the game, and come back to read it again after one or two sessions.</p>
<p>Many things will be clearer once you have experienced how the game works in play.</p>
<ul>
<li><strong>Learn the rules.</strong> Read this book as thoroughly as you can, and pay special attention to the rules on <em>Checks</em>, <em>Clocks</em>, and <em>Conflicts</em>. During the first few sessions you might likely end up misremembering some stuff, and that's perfectly normal: just pause the game and look up the rule in question. Take your time.</li>
<li>Encourage everyone else to learn the rules as well so that they can help you and make the most out of their characters.</li>
<li><strong>Gather inspiration.</strong> Look for pictures, music, and artwork that strike you as inspiring and appropriate to the tone of the game — character portraits, landscapes, and creatures. During the first session, these will help fire up everyone's imagination and creativity.</li>
<li>Encourage everyone else to look for artwork and share it as well!</li>
<li><strong>Take a look at the different Classes.</strong> If you have time, familiarize yourself with the various character options in the book — this way, you will be able to help Players create their characters!</li>
</ul>
<p>Philip Forlenza (Order #)</p>