bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>REPETITION</h2>
<p><strong>Requirements:</strong> You must have mastered the Orator Class.</p>
<p>Once per turn during a conflict, after you use the Condemn Skill or the Encourage Skill, you may immediately perform that same Skill again (on the same target or a different one). You must still pay the Mind Point cost for the second use of the Skill.</p>
<h2>UPGRADE</h2>
<p><strong>Requirements:</strong> You must have mastered the Tinkerer Class.</p>
<p>Once per rest, you may choose one option:</p>
<ul>
<li>Add a Quality to a single weapon, armor, or shield that doesn't have one; <br>or</li>
<li>Replace the current Quality of a single weapon, armor, or shield with a different Quality.</li>
</ul>
<p>When you use this Skill, you must select a Quality from the default list for that item type as long as the cost modifier associated with that ability is +1000 zenit or lower. Then, you must spend an amount of zenit equal to twice the cost modifier of the chosen ability. The modified item will be ready at the end of the rest; you may only modify one item per rest.</p>
<p>The default list of weapon abilities can be found on page 269, while the default list of armor and shield abilities can be found on page 280.</p>
<h2>REVELATION</h2>
<p><strong>Requirements:</strong> You must have mastered the Arcanist Class.</p>
<p>You make contact with an unknown Arcanum and bind it to your soul. This Arcanum must be something you design together with the rest of the group; as long as you live, no one else in your world will be able to bind that Arcanum.</p>
<p>Once per scene while you are merged with an Arcanum, you may use an action and spend 2 Fabula Points to trigger that Arcanum's dismiss effect (if any) without dismissing them. Doing so does not trigger the Arcane Circle Skill (page 177).</p>
<h2>VANISH</h2>
<p><strong>Requirements:</strong> You must have mastered the Rogue Class.</p>
<p>When you hit one or more creatures with an attack, you may spend 1 Fabula Point. If you do, each of those creatures will be unable to perform any action that requires them to be able to see you until the start of your next turn.</p>
<h2>STATUS IMMUNITY</h2>
<p><strong>Requirements:</strong> You must have mastered the Wayfarer Class.</p>
<p>You become completely immune to a single status effect of your choice.</p>
<h2>VOLCANO</h2>
<p><strong>Requirements:</strong> You must have mastered the Elementalist Class.</p>
<h3>Ultimate Elementalist Spell: Volcano</h3>
<dl>
<dt>MP:</dt><dd>40</dd>
<dt>Target:</dt><dd>Special</dd>
<dt>Duration:</dt><dd>Instantaneous</dd>
</dl>
<p>You channel the fury of the planet into a powerful wave of fire and magma. Choose one option:</p>
<ul>
<li>One creature you can see suffers 50 fire damage; <br>or</li>
<li>Any number of creatures you can see, and each of them suffers 30 fire damage.</li>
</ul>
<p>These amounts increase by 5 if you are level 20 or higher, or by 10 if you are level 40 or higher.</p>
<p><em>Damage dealt by this spell ignores Resistances and Immunities.</em></p>
<h2>TEMPEST STRIKE</h2>
<p><strong>Requirements:</strong> You must have mastered the Weaponmaster Class.</p>
<p>When you perform a melee attack with the multi property, if you choose to target only one creature, the attack deals 5 extra damage if the attack had multi (2), or 10 extra damage if the attack had multi (3 or higher).</p>
<h2>UNBREAKABLE</h2>
<p><strong>Requirements:</strong> You must have mastered the Guardian Class.</p>
<p>Once per scene when you are about to be reduced to 0 Hit Points, you may instead choose to withstand the pain and be reduced to exactly 1 Hit Point.</p>
<p><small>Philip Forlenza (Order #)</small></p>
<p class="signature">Philip Forlenza (Order #)</p>