bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>POWERFUL SPELL</h2>
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<p><strong>Requirements:</strong> You must have mastered one or more Classes among the following: Chimerist, Elementalist, Entropist, or Spiritist.</p>
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<p>When you cast a spell that deals damage to one or more creatures, that spell deals 5 extra damage to each creature. The amount of extra damage increases to 10 if you are level 40 or higher.</p>
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<h2>REPETITION</h2>
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<p><strong>Requirements:</strong> You must have mastered the Orator Class.</p>
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<p>Once per turn during a conflict, after you use the Condemn Skill or the Encourage Skill, you may immediately perform that same Skill again (on the same target or a different one). You must still pay the Mind Point cost for the second use of the Skill.</p>
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<h2>POWERFUL STRIKE</h2>
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<p><strong>Requirements:</strong> You must have mastered one or more Classes among the following: Fury or Weaponmaster.</p>
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<p>When you hit one or more creatures with a melee attack, that attack deals 5 extra damage to each creature. The amount of extra damage increases to 10 if you are level 40 or higher.</p>
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<h2>REVELATION</h2>
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<p><strong>Requirements:</strong> You must have mastered the Arcanist Class.</p>
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<p>You make contact with an unknown Arcanum and bind it to your soul. This Arcanum must be something you design together with the rest of the group; as long as you live, no one else in your world will be able to bind that Arcanum.</p>
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<p>Once per scene while you are merged with an Arcanum, you may use an action and spend 2 Fabula Points to trigger that Arcanum's dismiss effect (if any) without dismissing them. Doing so does not trigger the Arcane Circle Skill (page 177).</p>
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<h2>PREDICTABLE!</h2>
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<p><strong>Requirements:</strong> You must have mastered the Loremaster Class.</p>
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<p>During a conflict, you may use an action and spend 20 Mind Points to anticipate the upcoming moves of a creature you can see, as long as you know two or more of that creature's Traits. If you do so, choose one type of action among the following:
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<ul>
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<li>Attack</li>
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<li>Guard</li>
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<li>Objective</li>
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<li>Spell</li>
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<li>Skill</li>
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</ul>
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Until the start of your next turn, the creature must spend 20 Mind Points whenever they wish to perform that action. If they can't, they must perform a different action.</p>
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<h2>STATUS IMMUNITY</h2>
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<p><strong>Requirements:</strong> You must have mastered the Wayfarer Class.</p>
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<p>You become completely immune to a single status effect of your choice.</p>
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<h2>RAMPART</h2>
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<h2>TEMPEST STRIKE</h2>
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<p><strong>Requirements:</strong> You must have mastered the Weaponmaster Class.</p>
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<p>When you perform a melee attack with the multi property, if you choose to target only one creature, the attack deals 5 extra damage if the attack had multi (2), or 10 extra damage if the attack had multi (3 or higher).</p>
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<h2>UNBREAKABLE</h2>
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<p><strong>Requirements:</strong> You must have mastered the Guardian Class.</p>
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<p>During the first round of each conflict scene, you have Resistance to all damage types and cannot suffer status effects (you do not recover from preexisting status effects, however). These benefits only last until the end of the first round.</p>
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<p>Once per scene when you are about to be reduced to 0 Hit Points, you may instead choose to withstand the pain and be reduced to exactly 1 Hit Point.</p>
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<p class="quote">"Rest now, sister. For too long I asked you to protect me.<br>Today, it is I who shall be strong for the both of us."</p>
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<p class="signature">Philip Forlenza (Order #)</p>
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<p><small>Philip Forlenza (Order #)</small></p>
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