bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>INTRODUCTION</h2>
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<h1>The Players</h1>
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<p>If you are a Player, here's how you should approach the game:</p>
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<h3>TOKENS</h3>
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<p>Some characters will have special "points" at their disposal: Player Characters have <strong>Fabula Points</strong> and Villains have <strong>Ultima Points</strong>. You will need tokens of two different colors to represent these (green and red plastic gemstones work great).</p>
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<p>The more tokens you have, the better.</p>
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<h2>READ THIS BOOK</h2>
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<p>Make sure to read the Introduction — hey, you’re already doing that! — learn the Game Rules and familiarize yourself with the World Creation, Group Creation, and Character Creation processes in the Press Start chapter.</p>
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<p>You might want to steer clear of the Bestiary chapter, since your Game Master will likely pit you against some of the creatures contained within it — spoilers!</p>
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<h3>DICE</h3>
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<p>The game makes use of a variety of dice in different shapes:</p>
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<ul>
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<li><strong>Six-sided dice</strong>, also known as d6s — these you are surely familiar with.</li>
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<li><strong>Eight-sided dice</strong>, also known as d8s.</li>
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<li><strong>Ten-sided dice</strong>, also known as d10s — the "0" face should be read as 10.</li>
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<li><strong>Twelve-sided dice</strong>, also known as d12s.</li>
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<li><strong>Twenty-sided dice</strong>, also known as d20s.</li>
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</ul>
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<p>These dice are sometimes mentioned in notations such as "roll 1d6 + 1d10", which means you need to roll a six-sided die and a ten-sided die and add them together, or "roll 1d8 + 1", which means rolling an eight-sided die and adding 1 to the Result.</p>
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<p>When the game uses the term "die size", it means the number of faces on that die — for instance, a d10 has a size of 10. Some effects will reduce or increase die size; for instance, a reduced d8 will turn into a d6, while an increased d10 will become a d12.</p>
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<p>The full succession of die sizes, from highest to lowest, is:</p>
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<h2>GATHER THE PROPER TOOLS</h2>
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<p>To play the game you will need pencils, erasers, a character sheet for your hero, a shared group sheet, and your own set of polyhedral dice (d6, d8, d10, d12, and d20).</p>
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<p>If you can, pick up a spare set of dice and share them with everyone else at the table.</p>
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<p>You can find these sets of polyhedral dice in game stores (or you can purchase them online). You can also download mobile apps that roll dice for you!</p>
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<h2>CREATE THE GAME WORLD</h2>
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<p>Together with everyone else you will give birth to a fantastical setting, populated by bizarre monsters, great mysteries, and powerful magic (see page 148).</p>
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<p>While doing so, you must adhere to the Eight Pillars discussed on the previous pages — but aside from that, you are free to come up with whatever regions, characters, and legends you want!</p>
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<h2>CHOOSE AN ARCHETYPE FOR YOUR GROUP</h2>
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<p>Once you have created a game world for your story, you must choose the kind of group your characters will form: will you be guardians of a miraculous artifact, revolutionaries fighting against a corrupt empire, or perhaps heroes who have been brought together by fate?</p>
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<p>Talk with your Game Master and with the other Players and discuss the kind of story you all want to tell — then, choose an appropriate group type!</p>
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<p>For more information on group types, see page 152.</p>
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<footer>
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<p>Philip Forlenza (Order #)</p>
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