bug: Pages numbered correctly in books/core
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@@ -1,23 +1,28 @@
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>238</h1>
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<p><strong>W</strong></p>
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<h2>POWERFUL SPELL</h2>
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<p><strong>Requirements:</strong> You must have mastered one or more Classes among the following: Chimerist, Elementalist, Entropist, or Spiritist.</p>
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<p>When you cast a spell that deals damage to one or more creatures, that spell deals 5 extra damage to each creature. The amount of extra damage increases to 10 if you are level 40 or higher.</p>
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<h2>MONKEY GRIP</h2>
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<p><strong>Requirements:</strong> You must have mastered the Fury Class.</p>
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<p>You may equip two-handed weapons belonging to the flail, heavy, spear, or sword Categories in a single hand slot. This allows you, for instance, to enjoy the benefits of two-weapon fighting (page 69) while wielding a pair of two-handed weapons, or to equip a two-handed weapon in your main hand slot and a shield in your off-hand slot.</p>
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<h2>POWERFUL STRIKE</h2>
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<p><strong>Requirements:</strong> You must have mastered one or more Classes among the following: Fury or Weaponmaster.</p>
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<p>When you hit one or more creatures with a melee attack, that attack deals 5 extra damage to each creature. The amount of extra damage increases to 10 if you are level 40 or higher.</p>
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<h2>PERFECT AIM</h2>
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<p><strong>Requirements:</strong> You must have mastered the Sharpshooter Class, and must have acquired the Warning Shot Skill.</p>
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<p>When you hit one or more creatures with a ranged attack and choose to deal no damage in order to gain the benefits of the Warning Shot Skill, you may choose two options instead of one (for instance, you could inflict both shaken and slow on each creature, or inflict a status effect on each creature while also lowering their Mind Points).</p>
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<h2>PREDICTABLE!</h2>
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<p><strong>Requirements:</strong> You must have mastered the Loremaster Class.</p>
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<p>During a conflict, you may use an action and spend 20 Mind Points to anticipate the upcoming moves of a creature you can see, as long as you know two or more of that creature's Traits. If you do so, choose one type of action among the following:
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<ul>
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<li>Attack</li>
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<li>Guard</li>
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<li>Objective</li>
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<li>Spell</li>
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<li>Skill</li>
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</ul>
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Until the start of your next turn, the creature must spend 20 Mind Points whenever they wish to perform that action. If they can't, they must perform a different action.</p>
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<h2>PILLAGE</h2>
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<p><strong>Requirements:</strong> You must have mastered the Rogue Class, and must have acquired the Soul Steal Skill.</p>
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<p>When you use the Soul Steal Skill, you may target any number of creatures at the same time (you perform a single Check and compare it to the Magic Defense of each creature you are attempting to steal from).</p>
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<h2>RAMPART</h2>
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<p><strong>Requirements:</strong> You must have mastered the Guardian Class.</p>
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<p>During the first round of each conflict scene, you have Resistance to all damage types and cannot suffer status effects (you do not recover from preexisting status effects, however). These benefits only last until the end of the first round.</p>
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<h2>POWERFUL SHOT</h2>
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<p><strong>Requirements:</strong> You must have mastered the Sharpshooter Class.</p>
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<p>When you hit one or more creatures with a ranged attack, that attack deals 5 extra damage to each creature. The amount of extra damage increases to 10 if you are level 40 or higher.</p>
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<hr>
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<p>Philip Forlenza (Order #)</p>
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<p class="quote">"Rest now, sister. For too long I asked you to protect me.<br>Today, it is I who shall be strong for the both of us."</p>
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<p class="signature">Philip Forlenza (Order #)</p>
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