bug: Pages numbered correctly in books/core

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2026-06-06 22:44:37 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>HOPE</h2>
<p><strong>Requirements:</strong> You must have mastered the Spiritist Class.</p>
<div class="spell-stats">
<p>MP: 40 | Target: Special | Duration: Instantaneous</p>
</div>
<p>You rekindle the flames of courage and hope within a defeated hero. Choose a Player Character who surrendered but is still present on the scene: that Player Character immediately regains consciousness and recovers an amount of Hit Points equal to their Crisis score. Note that this spell will not undo the consequences of the character's surrender and is of no use if the character left the scene as part of their surrender — such as if they were captured and dragged away, or if they were trapped in a parallel dimension, and so on.</p>
<p>A Player Character may only be affected by this spell once per scene; if a character is brought back into the conflict by this spell and is subsequently reduced to 0 Hit Points again, they must sacrifice themselves or surrender as per the normal rules (including a new consequence and 2 more Fabula Points if they surrender).</p>
<h1>238</h1>
<p><strong>W</strong></p>
<h2>MATHEMAGIC</h2>
<p><strong>Requirements:</strong> You must have mastered the Loremaster Class.</p>
<p>When you cast a spell with a target of "One creature", you may double the spell's total MP cost. If you do, choose an Attribute (Dexterity, Insight, Might, or Willpower) and a die size (d6, d8, d10 or d12). The spell now targets all creatures present on the scene whose current Attribute die size matches your choice, regardless of whether they are friends or foes (you might even end up targeting yourself). The effects of the spell are fully applied to every target.</p>
<p>If the spell is an offensive spell, it follows the normal rules: you perform a single Magic Check and confront it with the Magic Defense of each target to determine who is hit by the spell.</p>
<h2>MONKEY GRIP</h2>
<p><strong>Requirements:</strong> You must have mastered the Fury Class.</p>
<p>You may equip two-handed weapons belonging to the flail, heavy, spear, or sword Categories in a single hand slot. This allows you, for instance, to enjoy the benefits of two-weapon fighting (page 69) while wielding a pair of two-handed weapons, or to equip a two-handed weapon in your main hand slot and a shield in your off-hand slot.</p>
<p class="credit">Philip Forlenza (Order #)</p>
<h2>PERFECT AIM</h2>
<p><strong>Requirements:</strong> You must have mastered the Sharpshooter Class, and must have acquired the Warning Shot Skill.</p>
<p>When you hit one or more creatures with a ranged attack and choose to deal no damage in order to gain the benefits of the Warning Shot Skill, you may choose two options instead of one (for instance, you could inflict both shaken and slow on each creature, or inflict a status effect on each creature while also lowering their Mind Points).</p>
<h2>PILLAGE</h2>
<p><strong>Requirements:</strong> You must have mastered the Rogue Class, and must have acquired the Soul Steal Skill.</p>
<p>When you use the Soul Steal Skill, you may target any number of creatures at the same time (you perform a single Check and compare it to the Magic Defense of each creature you are attempting to steal from).</p>
<h2>POWERFUL SHOT</h2>
<p><strong>Requirements:</strong> You must have mastered the Sharpshooter Class.</p>
<p>When you hit one or more creatures with a ranged attack, that attack deals 5 extra damage to each creature. The amount of extra damage increases to 10 if you are level 40 or higher.</p>
<hr>
<p>Philip Forlenza (Order #)</p>