bug: Pages numbered correctly in books/core

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2026-06-06 22:44:37 +00:00
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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>COMET</h2>
<p><strong>Requirements:</strong> You must have mastered the Entropist Class.</p>
<p>You learn the ultimate <strong>Entropist spell: Comet</strong>.</p>
<dl>
<dt>MP:</dt>
<dd>50</dd>
<dt>Target:</dt>
<dd>Special</dd>
<dt>Duration:</dt>
<dd>Instantaneous</dd>
</dl>
<p>You rip open a large portal to the Cosmos, calling down astral debris from the gaping void. Choose one option: <strong>one creature</strong> you can see suffers 60 damage; or you choose any number of creatures you can see, and each of them suffers 40 damage. These amounts increase by 5 if you are level 20 or higher, or by 10 if you are level 40 or higher.</p>
<p>Damage dealt by this spell has no type (thus being unaffected by damage Affinities).</p>
<div class="skills-section">
<h2>DEEP POCKETS</h2>
<p><strong>Requirements:</strong> You must have mastered the Tinkerer Class.</p>
<p>When you spend Inventory Points, you spend 1 less Inventory Point (minimum 1).</p>
<!-- EXTRA MP Section -->
<section aria-labelledby="extra-mp">
<h2>EXTRA MP</h2>
<p>Permanently increase your maximum Mind Points by 10.</p>
<p>The amount of additional MP increases to 20 if you are level 40 or higher.</p>
</section>
<h2>DISARMING RHETORIC</h2>
<p><strong>Requirements:</strong> You must have mastered the Orator Class.</p>
<p>During a conflict scene, you may use an action and choose a soldier-rank creature that can hear and understand you (the Game Master must tell you who is a valid target). If that creature is shaken or in Crisis, you may spend an amount of Mind Points equal to <code>【20 + half that creature's level】</code> to have them peacefully leave the conflict.</p>
<p>Describe how you convince them to desist.</p>
<!-- EXTRA SPELLS Section -->
<section aria-labelledby="extra-spells">
<h2>EXTRA SPELLS</h2>
<p>When you acquire this Skill, learn any two spells from one of the following lists: Elementalist, Entropist, or Spiritist. Both spells chosen this way must come from the same list, and they follow the standard rules for casting spells of that Class.</p>
</section>
<h2>EXTRA HP</h2>
<p>Permanently increase your maximum Hit Points by 10. The amount of additional HP increases to 20 if you are level 40 or higher.</p>
<!-- HEARTBREAKER Section -->
<article aria-labelledby="heartbreaker">
<h3>HEARTBREAKER</h3>
<div class="requirements">
<strong>Requirements:</strong> You must have mastered the Darkblade Class.
</div>
<p>When you hit a creature with an attack, if that attack only targeted that creature and you have a Bond towards them, you may choose to spend half of your current Hit Points, rounded down. If you do, the attack deals extra damage equal to <em>10 multiplied by the strength of your Bond towards the target</em>.</p>
<p class="restriction">You may use this Skill only on your turn during a conflict, and only once per turn.</p>
</article>
<h2>EXTRA IP</h2>
<p>Permanently increase your maximum Inventory Points by 4.</p>
<!-- HEROIC COMPANION Section -->
<article aria-labelledby="heroic-companion">
<h3>HEROIC COMPANION</h3>
<div class="requirements">
<strong>Requirements:</strong> You must have mastered the Wayfarer Class, and must have acquired the Faithful Companion Skill.
</div>
<p>Your bond with your companion grows stronger.</p>
<h4>Benefits Gained:</h4>
<ul>
<li>The companion's maximum Hit Points increase by 10.</li>
<li>Choose one of the companion's Attributes: Dexterity, Insight, Might, or Willpower. The chosen Attribute is permanently increased by one die size (up to a maximum size of d12).</li>
<li>The companion gains an additional Skill. When you reach level 40, or if you have already reached it, the companion gains an additional Skill. Make sure to discuss your Skill choices with the Game Master and the other Players.</li>
</ul>
</article>
<p>Philip Forlenza (Order #)</p>
</div>
<div class="signature-line">
Philip Forlenza (Order #)
</div>