bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<section>
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<h2>ADVERSITY</h2>
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<p><strong>Requirements:</strong> You must have mastered the Darkblade Class.</p>
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<p>As long as you are suffering from one or more status effects, you gain a +1 bonus on all Checks for every status effect you are suffering from, and you deal 2 extra damage for every status effect you are suffering from (be it with attacks, spells, Arcana, items or any other method).</p>
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</section>
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<h2>COMET</h2>
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<p><strong>Requirements:</strong> You must have mastered the Entropist Class.</p>
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<p>You learn the ultimate <strong>Entropist spell: Comet</strong>.</p>
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<dl>
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<dt>MP:</dt>
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<dd>50</dd>
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<dt>Target:</dt>
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<dd>Special</dd>
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<dt>Duration:</dt>
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<dd>Instantaneous</dd>
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</dl>
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<p>You rip open a large portal to the Cosmos, calling down astral debris from the gaping void. Choose one option: <strong>one creature</strong> you can see suffers 60 damage; or you choose any number of creatures you can see, and each of them suffers 40 damage. These amounts increase by 5 if you are level 20 or higher, or by 10 if you are level 40 or higher.</p>
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<p>Damage dealt by this spell has no type (thus being unaffected by damage Affinities).</p>
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<section>
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<h2>AMBIDEXTROUS</h2>
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<p>You may apply the benefits of two-weapon fighting (page 69) to weapons belonging to different categories, even if one is a melee weapon and the other is a ranged weapon (such as a dagger and a firearm, for instance).</p>
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</section>
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<h2>DEEP POCKETS</h2>
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<p><strong>Requirements:</strong> You must have mastered the Tinkerer Class.</p>
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<p>When you spend Inventory Points, you spend 1 less Inventory Point (minimum 1).</p>
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<section>
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<h2>ARCANE ECHOES</h2>
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<p><strong>Requirements:</strong> You must have mastered the Arcanist Class.</p>
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<p>When you successfully perform a Check to fill or erase one or more sections of a Clock, if the domains of one or more Arcana you have bound are applicable to the Check in question, you may fill or erase an additional section of that Clock.</p>
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<p>The Game Master has final say on whether a given domain applies or not.</p>
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</section>
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<h2>DISARMING RHETORIC</h2>
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<p><strong>Requirements:</strong> You must have mastered the Orator Class.</p>
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<p>During a conflict scene, you may use an action and choose a soldier-rank creature that can hear and understand you (the Game Master must tell you who is a valid target). If that creature is shaken or in Crisis, you may spend an amount of Mind Points equal to <code>【20 + half that creature's level】</code> to have them peacefully leave the conflict.</p>
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<p>Describe how you convince them to desist.</p>
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<section>
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<h2>CHIMERIC MASTERY</h2>
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<p><strong>Requirements:</strong> You must have mastered the Chimerist Class.</p>
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<ul>
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<li>Choose two creature Species among construct, demon, elemental, and undead. You can now use spell mimic to learn spells from creatures of the chosen Species.</li>
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<li>This Heroic Skill may be acquired up to twice, each time selecting two Species from the list above.</li>
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<li>Whenever you acquire this Skill, you also increase your upper limit for memorized Chimerist spells by 2.</li>
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</ul>
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</section>
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<h2>EXTRA HP</h2>
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<p>Permanently increase your maximum Hit Points by 10. The amount of additional HP increases to 20 if you are level 40 or higher.</p>
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<footer>
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<p>Philip Forlenza (Order #)</p>
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</footer>
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<h2>EXTRA IP</h2>
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<p>Permanently increase your maximum Inventory Points by 4.</p>
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<p>Philip Forlenza (Order #)</p>
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