bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<p>33PRESS START</p>
<h1>CHAPTER EMBODIMENT</h1>
<h2>Embodiment</h2>
<p>The group will vote for the Player who better embodied their character's Identity and/or Theme during the session — the chosen Player's character gains an additional 2 XP. If two or more Players are tied, they will each gain this bonus Experience!</p>
<p>A few rules apply however:</p>
<h1>HEROIC SKILLS</h1>
<p>When a Player Character masters a Class by bringing it to level 10, that character may acquire one Heroic Skill from the list below.</p>
<ul>
<li>You cannot be awarded this bonus XP twice in a row.</li>
<li>You cannot vote for yourself or for the Game Master.</li>
<li>Unless otherwise noted, each Heroic Skill may only be taken once — however, some Heroic Skills grow stronger as you reach certain levels.</li>
<li>Some Heroic Skills have requirements that must be fulfilled before you can acquire them, such as having mastered a specific Class.</li>
</ul>
<p>If you are using this optional rule as well as MVP (see below), the two rewards must go to different Players. Vote for Embodiment before you vote for MVP.</p>
<p><strong>It's good if:</strong> You like to roleplay intense scenes and you don't run the risk of a single person outshining everyone else or making things uncomfortable by stealing the spotlight all the time. If you see this happening, you should stop using this option.</p>
<h1>CHAPTER MVP</h1>
<h2>MVP</h2>
<p>The group will vote for a Most Valuable Player at the end of each session — the chosen Player's character gains an additional 2 XP. If two or more Players are tied, they will each gain this bonus Experience!</p>
<p>Just like with Embodiment, you cannot be awarded this bonus XP twice in a row, and you cannot vote for yourself or the Game Master.</p>
<p>If you are using this optional rule as well as Embodiment (see above), the two rewards must go to different Players. Vote for Embodiment before you vote for MVP.</p>
<p><strong>It's good if:</strong> Your group wants to reward proactive Players who take a hit for the team or turn the tables on their adversaries.</p>
<h3>LEVEL GAPS</h3>
<p>If you use the Embodiment or MVP optional rules, some characters might end up being a few levels above others. The system won't suffer unless this gap is five or greater, but you should carefully discuss whether the optional rules are fostering a healthy play environment.</p>
<p>If someone is frustrated by these rules, even if it's only one person, you should stop using them.</p>
<footer>Philip Forlenza (Order #)</footer>
<p>Have fun and experiment with Heroic Skills and create unique combinations!</p>
<h2>LIST OF HEROIC SKILLS</h2>
<h3>Heroic Skills available to all characters</h3>
<ul>
<li><strong>Ambidextrous Fight</strong> with two weapons of different categories.</li>
<li><strong>Extra HP</strong> Increase your maximum Hit Points.</li>
<li><strong>Extra IP</strong> Increase your maximum Inventory Points.</li>
<li><strong>Extra MP</strong> Increase your maximum Mind Points.</li>
<li><strong>Extra Spells</strong> Learn two spells from a Class of your choice.</li>
</ul>
<h3>Heroic Skills with a Class mastery requirement</h3>
<ul>
<li><strong>Adversity Darkblade</strong> Status effects make you stronger.</li>
<li><strong>Arcane Echoes Arcanist</strong> Arcana help you influence Clocks.</li>
<li><strong>Chimeric Mastery Chimerist</strong> Learn spells from new Species and increase spell limit.</li>
<li><strong>Comet Entropist</strong> Learn the Comet spell.</li>
<li><strong>Deep Pockets Tinkerer</strong> Reduce Inventory Point costs.</li>
<li><strong>Disarming Rhetoric Orator</strong> Persuade enemies to retreat.</li>
<li><strong>Heartbreaker Darkblade</strong> Sacrifice HP for massive damage.</li>
<li><strong>Heroic Companion Wayfarer</strong> Your Companion grows stronger.</li>
<li><strong>Hope Spiritist</strong> Learn the Hope spell.</li>
</ul>
<p>Philip Forlenza (Order #)</p>