bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>OPTIONAL ADVANCEMENT RULES</h2>
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<p><em>[Note: The following rules are optional additions for campaign play.]</em></p>
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<h3>BLITZ</h3>
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<p>Player Characters will gain additional Experience at the end of each battle in which all enemies fled or were reduced to 0 Hit Points. The amount gained by each character will be equal to 【5 minus the number of rounds elapsed during the battle 】; this means that any battle concluded during the sixth round will grant no additional Experience, while a battle that was completed during the first round will award five XP to each participant.</p>
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<p>33PRESS START</p>
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<h1>CHAPTER EMBODIMENT</h1>
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<h2>Embodiment</h2>
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<p>The group will vote for the Player who better embodied their character's Identity and/or Theme during the session — the chosen Player's character gains an additional 2 XP. If two or more Players are tied, they will each gain this bonus Experience!</p>
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<p>A few rules apply however:</p>
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<ul>
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<li>These additional Experience Points are gained by all characters who took part in the battle (even if they surrendered or fled at a certain point).</li>
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<li>Combine this with Superiority Points (page 83) for a highly tactical game!</li>
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<li>You cannot be awarded this bonus XP twice in a row.</li>
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<li>You cannot vote for yourself or for the Game Master.</li>
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</ul>
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<p class="advice-block"><strong>It's good if:</strong> You like your battles to be intensely tactical, and you're okay with your campaign mostly revolving around combat. If you choose this optional rule, the Game Master will have to spend some more time making sure each encounter is challenging but also allows for clever strategies.</p>
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<h3>BOOSTER</h3>
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<p>Each Player Character will automatically gain a level at the end of each session (in addition to normal advancement).</p>
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<p class="advice-block"><strong>It's good if:</strong> Your campaign will be relatively short, if the Players like to have plenty of new tricks every session, and if you don't mind turning your game into a quickly escalating spiral of mayhem.</p>
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<p>Depending on the campaign, you might want to use one or more of the optional rules. You can also introduce new advancement rules halfway through the campaign, or stop using them if you realize they are doing more harm than good.</p>
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<p>What's important for you to understand is that the optional XP rules you apply will inevitably shift the focus of your game: after all, people generally tend to do what they're rewarded for.</p>
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<hr>
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<p class="author">Philip Forlenza (Order #)</p>
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<p>If you are using this optional rule as well as MVP (see below), the two rewards must go to different Players. Vote for Embodiment before you vote for MVP.</p>
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<p><strong>It's good if:</strong> You like to roleplay intense scenes and you don't run the risk of a single person outshining everyone else or making things uncomfortable by stealing the spotlight all the time. If you see this happening, you should stop using this option.</p>
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<h1>CHAPTER MVP</h1>
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<h2>MVP</h2>
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<p>The group will vote for a Most Valuable Player at the end of each session — the chosen Player's character gains an additional 2 XP. If two or more Players are tied, they will each gain this bonus Experience!</p>
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<p>Just like with Embodiment, you cannot be awarded this bonus XP twice in a row, and you cannot vote for yourself or the Game Master.</p>
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<p>If you are using this optional rule as well as Embodiment (see above), the two rewards must go to different Players. Vote for Embodiment before you vote for MVP.</p>
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<p><strong>It's good if:</strong> Your group wants to reward proactive Players who take a hit for the team or turn the tables on their adversaries.</p>
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<h3>LEVEL GAPS</h3>
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<p>If you use the Embodiment or MVP optional rules, some characters might end up being a few levels above others. The system won't suffer unless this gap is five or greater, but you should carefully discuss whether the optional rules are fostering a healthy play environment.</p>
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<p>If someone is frustrated by these rules, even if it's only one person, you should stop using them.</p>
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<footer>Philip Forlenza (Order #)</footer>
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