bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>GAME MATERIALS</h2>
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<p>Among the best qualities of roleplaying games is that they generally do not require particularly expensive materials beyond the rulebook — and you already have that in your hands!</p>
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<p>To play the game, you will need the following:</p>
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<h2>INTRODUCTION</h2>
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<h3>GAME SHEETS</h3>
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<p>These print-outs are used to keep track of important game information.</p>
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<h3>TOKENS</h3>
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<p>Some characters will have special "points" at their disposal: Player Characters have <strong>Fabula Points</strong> and Villains have <strong>Ultima Points</strong>. You will need tokens of two different colors to represent these (green and red plastic gemstones work great).</p>
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<p>The more tokens you have, the better.</p>
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<h3>DICE</h3>
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<p>The game makes use of a variety of dice in different shapes:</p>
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<ul>
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<li><strong>Character sheets</strong> are used to track information about each Player Character. The first sheet contains most of the data, while the second sheet will generally be needed once your character grows in power — or if they learn to use magic.</li>
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<li><strong>The group sheet</strong> is shared by all participants, and it is used to keep track of the characters, creatures, and locations they have encountered. It also features a list of consumable items you will often use during your travels, such as potions and antidotes.</li>
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<li><strong>The world sheet</strong> is generally managed by the Game Master and used to record important information concerning your game world — kingdoms, powerful characters, historical events, and great mysteries yet unsolved.</li>
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<li><strong>The map sheet</strong> features the map of your game world and is used to calculate travel distances and mark the position of important features such as cities, temples, fortresses, and ruins. You start the game with only one map sheet, but might end up using more if you explore uncharted territories.</li>
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<li><strong>Six-sided dice</strong>, also known as d6s — these you are surely familiar with.</li>
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<li><strong>Eight-sided dice</strong>, also known as d8s.</li>
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<li><strong>Ten-sided dice</strong>, also known as d10s — the "0" face should be read as 10.</li>
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<li><strong>Twelve-sided dice</strong>, also known as d12s.</li>
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<li><strong>Twenty-sided dice</strong>, also known as d20s.</li>
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</ul>
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<p>If you have purchased this book, you probably already have a .pdf version of each sheet; in case you don't, you can find them at fabulaultima.com.</p>
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<p>These dice are sometimes mentioned in notations such as "roll 1d6 + 1d10", which means you need to roll a six-sided die and a ten-sided die and add them together, or "roll 1d8 + 1", which means rolling an eight-sided die and adding 1 to the Result.</p>
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<p>When the game uses the term "die size", it means the number of faces on that die — for instance, a d10 has a size of 10. Some effects will reduce or increase die size; for instance, a reduced d8 will turn into a d6, while an increased d10 will become a d12.</p>
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<p>The full succession of die sizes, from highest to lowest, is:</p>
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<h3>PAPER, PENCILS, AND ERASERS</h3>
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<p>Most of the time, you will want to write on your sheets in pencil — this will allow you to easily correct mistakes and update any information you have recorded.</p>
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<p>You will also need a few pieces of blank paper for quick sketching and notes.</p>
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<p>You can find these sets of polyhedral dice in game stores (or you can purchase them online). You can also download mobile apps that roll dice for you!</p>
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<p class="metadata">Philip Forlenza (Order #)</p>
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<footer>
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<p>Philip Forlenza (Order #)</p>
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</footer>
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