bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>INCREASING YOUR ATTRIBUTES</h1>
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<p>When you increase one of your four Attributes, keep in mind it might influence your maximum Hit Points, maximum Mind Points, Defense and Magic Defense:</p>
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<ul>
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<li>Your maximum Hit Points are equal to your total character level + five times your character’s base Might die size. Your Crisis score is equal to half your maximum Hit Points, rounded down.</li>
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<li>Your maximum Mind Points are equal to your total character level + five times your character’s base Willpower die size.</li>
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</ul>
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<ul>
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<li>Your Defense is equal to your current Dexterity die size.</li>
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<li>Your Magic Defense is equal to your current Insight die size.</li>
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</ul>
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<p>Note that these numbers may further be modified by your character’s choices of Class, Skills and equipment.</p>
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<h1>CHANGING IDENTITY OR THEME</h1>
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<p>If you choose to change your Identity and/or Theme upon gaining a level, explain what prompted this change: perhaps you have abandoned <strong>Anger</strong> and learned the importance of <strong>Mercy</strong>, or your days as an <strong>Oathsworn Paladin</strong> have come to an end, and you are now a Rebellious Oathbreaker.</p>
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<p>Don't be afraid of change: use it as a way to signal to your group that you want to explore a new side of your character!</p>
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<h2>PUTTING LEVELS IN CHARACTER CLASSES</h2>
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<p>Just like when you created your character, putting a level in a Class allows you to acquire one of its Class Skills — either a Skill you don’t have, or one that you have but may be acquired multiple times (çç).</p>
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<h2>CREATING HIGH LEVEL CHARACTERS</h2>
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<p>If your group decides to start play at a level higher than five, you should simply create your characters as normal and then proceed to level them up as needed.</p>
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<p>You may also want to increase the amount of <strong>zenit</strong> to purchase starting equipment with; an increase of 50 zenit per level should be appropriate — a level 30 character would have a starting budget of 2000 zenit, for example. Rare items and accessories should also be made available to higher-level characters.</p>
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<h2>REPLACING A CHARACTER</h2>
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<p>Sometimes a Player Character will die a heroic death, or the Player might decide that their story arc had reached a satisfying conclusion; if a Player switches to a new character, the new character is created with a level equal to that of their previous character, and with the same amount of Experience Points.</p>
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<p>So long as we don't forget the tears and smiles we shared, the fallen will live on forever.</p>
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<h3>Guidance on Character Evolution</h3>
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<ul>
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<li>Your level in any given Class can never exceed 10. When you bring a Class up to level 10, you have mastered it: acquire one Heroic Skill of your choice (<a href="#page-232">see page 232</a>).<br><i>Note that this Heroic Skill will be in addition to the Class Skill you normally acquire by investing the tenth level in that Class.</i></li>
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<li>If a Skill can be acquired multiple times, it will also indicate how many times you can acquire it, such as (çç5) for a Skill that can be acquired up to five times, or (çç10) for a Skill that can be acquired up to ten times.</li>
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<li>If you put a level in a Class you didn’t previously have, you also gain the free benefits granted by that Class. Mixing and matching a variety of Classes can be useful — just don’t forget to master some of them!</li>
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</ul>
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<li>Sooner or later, your character will gain Classes they didn’t have at the start, which may lead to seemingly strange and unforeseen combinations.</li>
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</ul>
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<p>But does gaining a few levels in Chimerist turn your mage researcher into a druid? The answer is no.</p>
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<p>When your character picks a Class that is very different from their initial concept, they are experimenting and evolving: where a druid would seek communion with beasts, your mage might coldly analyze their abilities.</p>
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<p>Embrace the variety of Class combinations and craft memorable characters!</p>
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<h2>"WEIRD" CHARACTERS</h2>
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<p>Philip Forlenza (Order #)</p>
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