bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CHAPTER TRACKING EXPERIENCE AND GAINING LEVELS</h1>
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<p>When you gain Experience Points, keep track of them on your character sheet:</p>
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<p>After gaining XP at the end of a session, you have a chance to increase your level: If you have <strong>10 or more Experience Points</strong>, you must spend ten of those points and increase your character level by one — you keep any Experience Points in excess. Note that regardless of how many Experience Points you have, even if they are multiples of ten, you may only gain one level per session this way.</p>
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<h2>GAINING A NEW CHARACTER LEVEL</h2>
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<p>For each new level your character gains, they receive several benefits:</p>
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<h1>INCREASING YOUR ATTRIBUTES</h1>
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<p>When you increase one of your four Attributes, keep in mind it might influence your maximum Hit Points, maximum Mind Points, Defense and Magic Defense:</p>
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<ul>
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<li>You may change your character's Identity and/or Theme.</li>
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<li>Increase your maximum Hit Points and Mind Points by one point each. Note that this does not affect your current Hit Points and Mind Points.</li>
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<li>If you just reached level 20 or 40, choose one of your Attributes and increase its base die size by one step, up to a maximum of d12.</li>
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<li>You increase the level of one of your character’s Classes by one, or you gain your first level in a Class you didn’t already have (see next page).</li>
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<li>Your maximum Hit Points are equal to your total character level + five times your character’s base Might die size. Your Crisis score is equal to half your maximum Hit Points, rounded down.</li>
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<li>Your maximum Mind Points are equal to your total character level + five times your character’s base Willpower die size.</li>
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</ul>
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<p>This is the only way you can ever increase your Attributes; whenever you do so, some of your other statistics might change (see next page).</p>
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<h3>Important Limitations</h3>
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<p>There are, however, two important limitations when leveling up:</p>
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<ul>
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<li>You can never have more than ten levels in a Class. Once you put the tenth level in a Class, that Class has been mastered (which grants you a Heroic Skill, as explained on the next page) and you can no longer invest levels into it.</li>
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<li>You can never have more than three non-mastered Classes. If you want to further diversify your character, you must first master some of the Classes you acquired.</li>
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<li>Your Defense is equal to your current Dexterity die size.</li>
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<li>Your Magic Defense is equal to your current Insight die size.</li>
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</ul>
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<p>Note that these numbers may further be modified by your character’s choices of Class, Skills and equipment.</p>
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<h2>EXPERIENCE POINTS</h2>
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<h2>PUTTING LEVELS IN CHARACTER CLASSES</h2>
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<p>Just like when you created your character, putting a level in a Class allows you to acquire one of its Class Skills — either a Skill you don’t have, or one that you have but may be acquired multiple times (çç).</p>
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<ul>
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<li>Your level in any given Class can never exceed 10. When you bring a Class up to level 10, you have mastered it: acquire one Heroic Skill of your choice (<a href="#page-232">see page 232</a>).<br><i>Note that this Heroic Skill will be in addition to the Class Skill you normally acquire by investing the tenth level in that Class.</i></li>
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<li>If a Skill can be acquired multiple times, it will also indicate how many times you can acquire it, such as (çç5) for a Skill that can be acquired up to five times, or (çç10) for a Skill that can be acquired up to ten times.</li>
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<li>If you put a level in a Class you didn’t previously have, you also gain the free benefits granted by that Class. Mixing and matching a variety of Classes can be useful — just don’t forget to master some of them!</li>
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</ul>
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