bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>SEEKERS</h1>
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<p>Roll a d6 or choose one option that appeals to your group:</p>
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<h1>EXPERIENCE AND LEVELS</h1>
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<p>In Fabula Ultima, a character’s power is measured by their level: starting characters enter the game at level 5, and the upper limit for a character is level 50.</p>
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<ol>
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<li>You are on your way towards a sacred or magical location. You hope to find some answers there.<br>What is this place, and how could it help you? Have any of you been there before?</li>
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<li>You have reached the edge of an ancient forest, home to dangerous creatures. Scary as it may be, you do not have the luxury of time.<br>What treasure can be found in the heart of the forest? Who or what is rumored to guard it? Why are you in a hurry to retrieve it?</li>
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<li>You thought this place could serve as a safe haven and reveal your next destination, but it has been horribly tainted. You must escape!<br>What is this place? What dark force corrupted it? Was this a trap? </li>
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<li>The first step of your quest involves finding a precious item or ingredient. Unfortunately, a powerful entity guards this treasure.<br>What is it that you seek? Where is it kept? Who or what protects it, and why?</li>
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<li>Late at night in a warm tavern, you are all discussing your next move — but someone approaches you with reports of a terrible event!<br>What were your plans? What sudden obstacle bars your way? Did your enemies finally make a move?</li>
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<li>You have managed to secure an audience with a wise and important figure.<br>Who is this person, and how can they help you in your quest? What will they ask in exchange for their precious advice?</li>
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</ol>
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<h2>GAINING EXPERIENCE POINTS</h2>
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<p>In order to increase their level and grow in power, a Player Character must earn Experience Points, abbreviated as XP.</p>
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<p>At the end of each game session, your character will gain a variable amount of Experience Points, as summarized on your character sheet:</p>
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<ul>
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<li>Your character will automatically gain 5 XP. This ensures you achieve some progress regardless of what happened during the session.</li>
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<li>Your character will also gain an amount of XP equal to the amount of Ultima Points spent by Villains during the session. If the Villains spent lots of these, it means they didn't pull their punches — and adversity will make you grow. Because of this, it is a good idea to keep track of spent Ultima Points by placing tokens inside a bowl or cup.</li>
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<li>Finally, your character will gain an amount of XP equal to the amount of Fabula Points spent by the group during the session, divided by the number of Player Characters that took part in the session. Whenever you spend Fabula Points, you are making both yourself and your companions grow stronger! Just like Ultima Points, you should keep track of spent Fabula Points by placing the corresponding tokens inside a bowl or cup — and remember, you don't have to keep track of which character spent them.</li>
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</ul>
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<p>Additionally, a list of optional rules for advancement can be found on page 230. Use them to customize your game!</p>
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<ul>
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<li>Adopting the blitz, embodiment, or MVP optional rules will cause characters to grow faster. You might want to no longer award the automatic 5 Experience Points per session. Discuss this with your group.</li>
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<li>When the game refers to "a session", it means a segment of gameplay lasting approximately four hours. If your sessions are shorter or longer than that, you might want to "check for Experience Points" every four hours of play.</li>
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</ul>
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<p>Philip Forlenza (Order #)</p>
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