bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>PROLOGUES</h1>
<p>Now that you have built your world together, chosen the focus of your group and created a cast of heroes, it is time for you to begin play!</p>
<p>The early part of your first session will be dedicated to a prologue — a few scenes that introduce the protagonists and tells us where their story begins. It is also a great moment to answer some of the questions posed by your Class and group choices.</p>
<p>Once you get past the prologue, your adventures are supposed to evolve in a natural way: the Player Characters choose objectives and make choices, and the Game Master presents obstacles and challenges for them to overcome while also populating the world with new creatures and characters. When you sit down to play for the first time it's easy to be unsure of where to begin. To help, there is a list of tables that generate some context for a starting scene appropriate to your group choice.</p>
<h2>THE QUESTIONS</h2>
<p>You will notice that each entry on the prologue tables lists a few questions designed to help you paint the initial scene. Said questions can be answered by anyone at the table — whoever has a cool idea should simply go ahead and suggest it. Once you have built the starting premise together, you can all slip into your roles — each Player takes control of their character, and the Game Master takes control of the rest of the game world.</p>
<h3>Optional Rule: Starting Bonds</h3>
<p>Sometimes it will make sense for a Player Character to already have strong feelings towards someone else — perhaps they hate the Avalonian Empire or are loyal to their family. If you use this optional rule, each Player Character begins play with one Bond (with a single emotion).</p>
<ul>
<li>This optional rule is excellent for shorter campaigns since these generally give you less time to build Bonds between characters;</li>
<li>it is also perfect for groups in which two or more heroes already know each other, share some form of rivalry, or belong to opposite factions — this is the kind of dramatic relationships you want to see in play!</li>
</ul>
<p><strong>OPTIONAL: STARTING BONDS</strong></p>
<p>Philip Forlenza (Order #)</p>
<h1>BROUGHT TOGETHER BY FATE</h1>
<p>Roll a d6 or choose one option that appeals to your group:</p>
<ol>
<li>You are all traveling aboard the same vessel or transport, or as part of the same caravan, when suddenly you are attacked!<br><br>Why are you traveling as part of this group? Who or what is attacking you? What do they seek?<p></p></li>
<li>You have been summoned before a figure of authority or great power.<br><br>Who sent for you? Why were you chosen? Were you brought here against your will? Do any of you already know this person?<p></p></li>
<li>In the aftermath of a terrible battle, an unknown menace appears. Heroes on both sides must face this new and powerful entity.<br><br>Were you fighting on opposite sides? Have any of you encountered this entity before? Will you work together?<p></p></li>
<li>You are confined within a prison or dungeon — you will be executed tomorrow.<br><br>Why were you imprisoned? Are you innocent or guilty? Can you escape on your own, or will you need someone's help?<p></p></li>
<li>Some of you are here to steal someone or something precious. The rest were hired to protect that very same "treasure". But there is something weird going on...<br><br>Who hired you? Who or what is the treasure? Was this all a setup?<p></p></li>
<li>People from a variety of countries and organizations have set out to investigate a bizarre phenomenon. You are among them.<br><br>Why are you here? Were you sent by someone else? What are your theories and beliefs concerning this phenomenon?<p></p></li>
</ol>