bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>WEAPONMASTER FREE BENEFITS</h1>
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<ul class="benefits-list">
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<li>Permanently increase your maximum Hit Points by 5.</li>
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<li>Gain the ability to equip martial melee weapons and martial shields.</li>
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</ul>
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<h1>PROLOGUES</h1>
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<p>Now that you have built your world together, chosen the focus of your group and created a cast of heroes, it is time for you to begin play!</p>
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<p>The early part of your first session will be dedicated to a prologue — a few scenes that introduce the protagonists and tells us where their story begins. It is also a great moment to answer some of the questions posed by your Class and group choices.</p>
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<p>Once you get past the prologue, your adventures are supposed to evolve in a natural way: the Player Characters choose objectives and make choices, and the Game Master presents obstacles and challenges for them to overcome while also populating the world with new creatures and characters. When you sit down to play for the first time it's easy to be unsure of where to begin. To help, there is a list of tables that generate some context for a starting scene appropriate to your group choice.</p>
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<h2>WEAPONMASTER SKILLS</h2>
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<h2>THE QUESTIONS</h2>
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<p>You will notice that each entry on the prologue tables lists a few questions designed to help you paint the initial scene. Said questions can be answered by anyone at the table — whoever has a cool idea should simply go ahead and suggest it. Once you have built the starting premise together, you can all slip into your roles — each Player takes control of their character, and the Game Master takes control of the rest of the game world.</p>
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<h3>BLADESTORM</h3>
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<p>When you perform a melee attack, you may spend 10 Mind Points to choose one option: the attack gains multi (2); or you increase the attack's multi property by one, up to a maximum of multi (3).</p>
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<h3>BONE CRUSHER (çç4)</h3>
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<p>When you hit one or more targets with a melee attack that would deal damage, you may have the attack deal no damage. If you do, choose one option: inflict dazed on each target hit by the attack; or inflict weak on each target hit by the attack; or each target hit by the attack loses 【SL × 10】 Mind Points. Describe your maneuver!</p>
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<h3>BREACH (çç3)</h3>
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<p>You may use an action and spend 5 Mind Points to perform a free attack with a melee weapon you have equipped. This attack must target a single creature. If the attack is successful, it deals no damage and you choose one option: you destroy one shield equipped by the target; or you destroy the target's equipped armor; or whenever the target suffers damage from a source before the start of your next turn, that source deals 【SL × 2】 extra damage to them.</p>
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<h3>COUNTERATTACK</h3>
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<p>After an enemy hits or misses you with a melee attack, if the Result of their Accuracy Check was an even number, you may perform a free attack against that enemy (after their attack has been fully resolved). This attack must be a melee attack and must have that enemy as its only target; treat your High Roll (HR) as 0 when calculating damage dealt by this attack.</p>
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<h3>MELEE WEAPON MASTERY (çç4)</h3>
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<p>You gain a bonus equal to 【SL】 to all Accuracy Checks with melee weapons.</p>
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<h2>Character Background</h2>
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<p class="prompt-section"><strong>Relationship Prompts:</strong></p>
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<h3>Optional Rule: Starting Bonds</h3>
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<p>Sometimes it will make sense for a Player Character to already have strong feelings towards someone else — perhaps they hate the Avalonian Empire or are loyal to their family. If you use this optional rule, each Player Character begins play with one Bond (with a single emotion).</p>
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<ul>
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<li>What is your relationship with weapons? Are they mere objects, or something more?</li>
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<li>Is battle something you seek, or something you strive to avoid?</li>
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<li>Are you, or have you ever been, the servant of a Lady or Lord? What were they like?</li>
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<li>What do your weapons and fighting style look like?</li>
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<li>This optional rule is excellent for shorter campaigns since these generally give you less time to build Bonds between characters;</li>
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<li>it is also perfect for groups in which two or more heroes already know each other, share some form of rivalry, or belong to opposite factions — this is the kind of dramatic relationships you want to see in play!</li>
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</ul>
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<p class="signature">Philip Forlenza (Order #)</p>
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<p><strong>OPTIONAL: STARTING BONDS</strong></p>
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<p>Philip Forlenza (Order #)</p>
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