bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>Techno Fantasy Elements</h1>
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<section>
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<h2>TECHNO FANTASY LOCATIONS</h2>
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<p>Techno fantasy locations often take the form of a literal "above and below," where the shining palaces of the wealthy steal the very sun from the vast majority of the people who struggle daily in the slums below. Outside the cities lies a barren world drained of all life and beauty, turned grey by human greed.</p>
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</section>
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<h2>GAME MATERIALS</h2>
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<p>Among the best qualities of roleplaying games is that they generally do not require particularly expensive materials beyond the rulebook — and you already have that in your hands!</p>
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<p>To play the game, you will need the following:</p>
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<section>
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<h2>TECHNO FANTASY MAGIC</h2>
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<p>In a techno fantasy world, magic has largely been claimed by technology and turned into yet another source of power, wealth, and warfare supremacy. The stream of souls has been gravely wounded and corrupted, and the original ways of magic were forgotten or — more likely — suppressed.</p>
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</section>
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<h3>GAME SHEETS</h3>
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<p>These print-outs are used to keep track of important game information.</p>
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<ul>
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<li><strong>Character sheets</strong> are used to track information about each Player Character. The first sheet contains most of the data, while the second sheet will generally be needed once your character grows in power — or if they learn to use magic.</li>
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<li><strong>The group sheet</strong> is shared by all participants, and it is used to keep track of the characters, creatures, and locations they have encountered. It also features a list of consumable items you will often use during your travels, such as potions and antidotes.</li>
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<li><strong>The world sheet</strong> is generally managed by the Game Master and used to record important information concerning your game world — kingdoms, powerful characters, historical events, and great mysteries yet unsolved.</li>
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<li><strong>The map sheet</strong> features the map of your game world and is used to calculate travel distances and mark the position of important features such as cities, temples, fortresses, and ruins. You start the game with only one map sheet, but might end up using more if you explore uncharted territories.</li>
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</ul>
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<p>If you have purchased this book, you probably already have a .pdf version of each sheet; in case you don't, you can find them at fabulaultima.com.</p>
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<section>
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<h2>TECHNO FANTASY ANTAGONISTS</h2>
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<p>The antagonists of a techno fantasy world should represent the darkness of modern society and the ruthlessness of industry and exploitation. Wealthy and influential, they simultaneously base their authority on brute military force and stolen magic or artifacts. But perhaps their most insidious quality is that many people still see them as ideal leaders and miraculously self-made saviors, and are willing to be exploited and oppressed every day in the vain hope of gaining their favor. Left unchecked, their egotistical ambitions will lead to magical cataclysms or full-scale war.</p>
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</section>
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<h3>PAPER, PENCILS, AND ERASERS</h3>
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<p>Most of the time, you will want to write on your sheets in pencil — this will allow you to easily correct mistakes and update any information you have recorded.</p>
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<p>You will also need a few pieces of blank paper for quick sketching and notes.</p>
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<p class="metadata">Philip Forlenza (Order #)</p>
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