bug: Pages numbered correctly in books/core
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@@ -1,52 +1,15 @@
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<section>
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<h2>WAYFARER FREE BENEFITS</h2>
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<p>Permanently increase your maximum Inventory Points by 2.</p>
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</section>
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<h2>WEAPONMASTER</h2>
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<section>
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<h3>WAYFARER SKILLS</h3>
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<article>
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<h4>FAITHFUL COMPANION (çç5)</h4>
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<p>Together with the rest of your group, design a level 5 beast, construct, elemental or plant creature (see page 302) that becomes your companion. This creature has no Initiative score and does not level up, can have up to two basic attacks, gains a bonus equal to 【SL】 to Accuracy Checks and Magic Checks, and their maximum Hit Points are equal to 【(SL multiplied by the companion's base Might die size) + half your level】.</p>
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<p>Your companion doesn't get a turn during conflicts, but on your turn you can use an action to have the companion perform an action (only once per turn). If you leave a scene, your companion leaves with you.</p>
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<p>If your companion falls to 0 Hit Points, they flee and rejoin you at the start of the next scene in which you are present, with HP equal to their Crisis score. When you rest, your companion also gains the full benefits of resting.</p>
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</article>
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<p><strong>Associated Disciplines:</strong> Fighter, Rōnin, Warrior</p>
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<article>
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<h4>RESOURCEFUL (çç4)</h4>
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<p>You recover 【SL】 Inventory Points after each travel roll (see page 106).</p>
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</article>
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<p>Weaponmasters spend years upon years honing their close combat arts. Most of them display remarkable skill with a variety of weapons; others have trained to become one with a specific armament.</p>
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<article>
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<h4>TAVERN TALK (çç3)</h4>
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<p>When you rest inside an inn or tavern, you may ask the Game Master up to 【SL】 questions about your surroundings and the people who live here; the Game Master will answer truthfully and you describe how you gathered the information.</p>
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</article>
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<p>Many Weaponmasters follow and protect someone out of love or loyalty, but there are also those who tirelessly wander the world seeking worthy opponents, legendary magical weapons, or capable teachers.</p>
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<article>
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<h4>TREASURE HUNTER (çç2)</h4>
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<p>When your group journeys on the world map, you will make a discovery on a roll of 【SL + 1】 or lower on the travel roll (instead of only on a 1).</p>
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</article>
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<blockquote>
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<p class="quote-motto">The wiser blades remain unsheathed.</p>
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</blockquote>
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<article>
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<h4>WELL-TRAVELED</h4>
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<ul>
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<li>You reduce the die rolled for your travel rolls by one size (to a minimum of d6).</li>
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<li>If multiple characters have this Skill, the effects are not cumulative.</li>
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</ul>
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</article>
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</section>
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<aside class="epilogue">
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<h3>Background Reflection</h3>
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<ul>
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<li>What led you to live a life of endless travels? Was it your choice? ...are you tired?</li>
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<li>Is there a place or person that feels like “home” to you?</li>
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<li>You have met many people and visited many places. Is there one you can’t forget?</li>
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<li>You lost something or someone because of your travels. What happened?</li>
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</ul>
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<p><em>Borders are a trick of the mind.</em></p>
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<p class="signature">Philip Forlenza (Order #)</p>
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</aside>
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<p>— Philip Forlenza (Order #)</p>
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