bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>ALCHEMY</h1>
<p>Also: Chemistry, Bombs, Mutations.</p>
<p>You may perform the Inventory action to rapidly craft a potion with powerful but somewhat unpredictable effects. When you do so, choose one type of mix among those you have unlocked (basic, advanced or superior) and spend the appropriate amount of Inventory Points.</p>
<h1>Chapter Effect</h1>
<p>Die Each creature affected by the potion...</p>
<ol>
<li>Any ... suffers 20 poison damage.</li>
<li>Any ... recovers 30 Hit Points.</li>
<li>... treats their Dexterity and Might dice as if they were one size higher (up to a maximum of d12) until the end of your next turn.</li>
<li>As effect 1, but with Insight and Willpower.</li>
<li>... suffers 20 air damage. This amount increases to 30 damage if you are level 20 or higher, or to 40 damage if you are level 40 or higher.</li>
<li>As effect 3, but with bolt damage.</li>
<li>As effect 3, but with dark damage.</li>
<li>As effect 3, but with earth damage.</li>
<li>As effect 3, but with fire damage.</li>
<li>As effect 3, but with ice damage.</li>
<li>... gains Resistance to air and fire damage until the end of the scene.</li>
<li>As effect 9, but with bolt and ice damage.</li>
<li>As effect 9, but with dark and earth damage.</li>
<li>... suffers enraged.</li>
<li>... suffers poisoned.</li>
<li>... suffers dazed, shaken, slow and weak.</li>
<li>... recovers from all status effects.</li>
<li class="combined-entry">16-17 ... recovers 50 Hit Points and 50 Mind Points.</li>
<li>... recovers 100 Hit Points.</li>
<li>... recovers 100 Mind Points.</li>
<li>... recovers 100 Hit Points and 100 Mind Points.</li>
</ol>
<h2>MIX</h2>
<table style="width:100%; border-collapse: collapse;">
<thead>
<tr>
<th style="width: 20%;">Level</th>
<th style="width: 15%;">IP Cost</th>
<th style="width: 65%;">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td>Basic</td>
<td>3</td>
<td>Roll two d20s and assign one to target and one to effect.</td>
</tr>
<tr>
<td>Advanced</td>
<td>4</td>
<td>Roll three d20s and assign one to target and one to effect.</td>
</tr>
<tr>
<td>Superior</td>
<td>5</td>
<td>Roll four d20s and assign one to target and one to effect.</td>
</tr>
</tbody>
</table>
<p>When you create a mix, roll the amount of twenty-sided dice indicated by that mix, then assign one of those rolls to the target table (below) and one to the effect table (on the right). Discard all remaining dice, then describe the effects of the mix!</p>
<h3>Example:</h3>
<p>You spend 5 Inventory Points for a superior mix and roll four twenty-sided dice. You roll 3, 14, 9 and 4. You might assign 14 to target and 9 to effect to grant yourself and all allies Resistance to air and fire; or you could go on the offensive and assign 9 to target and 4 to effect to deal bolt damage to a single enemy; or even assign 9 to target and 14 to effect to inflict four status effects on that foe!</p>
<p>Whatever your choice, the two dice you don't assign will be discarded.</p>
<p>The two effects marked with "Any" on the effect table are always available and can be chosen if none of the available effects appeal to you.</p>
<h2>TARGET</h2>
<dl>
<dt>1-6</dt>
<dd>... you or one ally you can see that is present on the scene.</dd>
<dt>7-11</dt>
<dd>... one enemy you can see that is present on the scene.</dd>
<dt>12-16</dt>
<dd>... you and every ally present on the scene.</dd>
<dt>17-20</dt>
<dd>... every enemy present on the scene.</dd>
</dl>
<h2>INVENTION TYPES</h2>
<p>Philip Forlenza (Order #)</p>
<p class="page-note">Want to craft airships, golems, sleep potions and more? See <a href="#projects">Projects</a>, on page 136!</p>
<p class="signature">Philip Forlenza (Order #)</p>