bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<section aria-labelledby="spell-list">
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<h1>Spells</h1>
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<div class="spell-container">
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<!-- Spell 1: Heal -->
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<article>
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<h2>Heal</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>10 × T</dd>
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<dt>Target/Scaling:</dt>
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<dd>Up to three creatures</dd>
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<dt>Duration/Type:</dt>
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<dd>Instantaneous</dd>
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</dl>
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</div>
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<p>You invigorate your companions, soothing their pain and healing their fatigue. Each target recovers 40 Hit Points. This amount increases to 50 Hit Points if you are level 20 or higher, or to 60 Hit Points if you are level 40 or higher.</p>
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</article>
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<h1>Tinkerer</h1>
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<p><strong>Associated Roles:</strong> Alchemist, Magitech Engineer, Mechanic</p>
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<!-- Spell 2: Lux rr -->
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<article>
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<h2>Lux</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>10 × T</dd>
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<dt>Target/Scaling:</dt>
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<dd>Up to three creatures</dd>
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<dt>Duration/Type:</dt>
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<dd>Instantaneous</dd>
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</dl>
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</div>
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<p>You focus your inner energy into a barrage of blinding soul rays. Each target hit by this spell suffers <strong>【HR + 15】</strong> light damage.</p>
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<p><em>Opportunity:</em> Each target hit by this spell suffers dazed.</p>
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</article>
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<h2>Description</h2>
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<blockquote>I like to think that what we have today was not a gift from the Gods.</blockquote>
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<!-- Spell 3: Mercy -->
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<article>
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<h2>Mercy</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>20</dd>
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<dt>Target/Scaling:</dt>
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<dd>One creature</dd>
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<dt>Duration/Type:</dt>
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<dd>Scene</dd>
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</dl>
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</div>
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<p>You strengthen the heart of a creature against suffering and despair. Until this spell ends, if the target would be reduced to 0 Hit Points, they are instead left standing with exactly 1 Hit Point. Once that happens, this spell ends.</p>
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</article>
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<p>Tinkerers possess exceptional ingenuity and are known for their eccentric and marvelous inventions. They travel the world in an endless search for lost theories and ancient machinery, eyes glimmering whenever they witness the wonders of architecture and engineering.</p>
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<!-- Spell 4: Reinforce -->
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<article>
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<h2>Reinforce</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>5 × T</dd>
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<dt>Target/Scaling:</dt>
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<dd>Up to three creatures</dd>
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<dt>Duration/Type:</dt>
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<dd>Scene</dd>
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</dl>
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</div>
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<p>You protect the targets from attacks that would corrupt their body and spirit. Choose dazed, enraged, poisoned, shaken, slow, or weak. Until this spell ends, each target becomes immune to the chosen status effect.</p>
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</article>
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<!-- Spell 5: Soul Weapon -->
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<article>
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<h2>Soul Weapon</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>10</dd>
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<dt>Target/Scaling:</dt>
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<dd>One equipped weapon</dd>
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<dt>Duration/Type:</dt>
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<dd>Scene</dd>
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</dl>
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</div>
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<p>You imbue a weapon with the cleansing energy of your spirit. Until this spell ends, all damage dealt by the weapon becomes of the light type. If you have that weapon equipped while you cast this spell, you may perform a free attack with it as part of the same action.</p>
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<p class="constraint">This spell can only be cast on a weapon equipped by a willing creature.</p>
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</article>
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<!-- Spell 6: T orpor rr -->
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<article>
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<h2>T orpor</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>5 × T</dd>
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<dt>Target/Scaling:</dt>
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<dd>Up to three creatures</dd>
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<dt>Duration/Type:</dt>
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<dd>Instantaneous</dd>
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</dl>
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</div>
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<p>You smother the soul energy coursing through the bodies of your foes, hindering their movements. Choose slow or weak: you inflict the chosen status effect on each target hit by this spell.</p>
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</article>
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</div>
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</section>
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<div class="disclaimer">
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<p><em>Note:</em> Spells marked with rr are offensive spells and require Magic Checks!</p>
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</div>
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<footer>
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<p>Philip Forlenza (Order #)</p>
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</footer>
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<p>In a way, Tinkerers could be seen as the ultimate dreamers and rebels, challenging the very rules of nature and society in their pursuit of a better future.</p>
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<hr>
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<p>Philip Forlenza (Order #)</p>
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