bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>SPIRITIST BENEFITS AND SKILLS</h1>
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<h1>SPIRITIST SPELLS</h1>
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<h2>Aura</h2>
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<p><strong>Cost:</strong> 5 × T | <strong>Targets:</strong> Up to three creatures | <strong>Duration:</strong> Scene</p>
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<p>You project your soul outside your body and direct it to surround the targets, shielding them from dangerous magic. Until this spell ends, each target may treat their Magic Defense as being equal to 12 against any effects that target it (they are still free to use their normal Defense score if higher than 12).</p>
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<h2>Free Benefits</h2>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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<li>You may perform Rituals whose effects fall within the Ritualism discipline.</li>
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</ul>
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<h2>Awaken</h2>
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<p><strong>Cost:</strong> 20 | <strong>Targets:</strong> One creature | <strong>Duration:</strong> Scene</p>
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<p>You allow a creature to focus their vital energy into accomplishing what they previously could not. Choose one Attribute: Dexterity, Insight, Might, or Willpower. Until this spell ends, the target treats the chosen Attribute as if it were one die size higher (up to a maximum of d12).</p>
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<hr>
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<h2>Barrier</h2>
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<p><strong>Cost:</strong> 5 × T | <strong>Targets:</strong> Up to three creatures | <strong>Duration:</strong> Scene</p>
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<p>You project your soul outside your body and weave it into a barrier to protect the targets from attacks. Until this spell ends, each target may treat their Defense as being equal to 12 against any effects that target it (they are still free to use their normal Defense score if higher than 12).</p>
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<h2>SPIRITIST SKILLS</h2>
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<h2>Cleanse</h2>
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<p><strong>Cost:</strong> 5 × T | <strong>Targets:</strong> Up to three creatures | <strong>Duration:</strong> Instantaneous</p>
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<p>You strengthen and purify the soul energy coursing through your companions. Each target recovers from all status effects.</p>
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<h3>HEALING POWER (çç2)</h3>
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<p>When you cast a spell that targets one or more allies, if you have an arcane weapon equipped, you may have each of those allies recover an amount of Hit Points equal to <strong>【SL, multiplied by the number of Bonds you have】</strong>. This healing is separate from any healing caused by the effects of the spell.</p>
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<h2>Enrage</h2>
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<p><strong>Cost:</strong> rr 10 | <strong>Targets:</strong> One creature | <strong>Duration:</strong> Instantaneous</p>
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<p>You cause a creature to lose any semblance of temper and act brazenly. The target suffers enraged and cannot perform the Guard or Spell actions during their next turn.</p>
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<h3>RITUAL SPIRITISM</h3>
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<p>You may perform Rituals whose effects fall within the Spiritism discipline. Spiritism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.</p>
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<h2>Hallucination</h2>
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<p><strong>Cost:</strong> rr 5 × T | <strong>Targets:</strong> Up to three creatures | <strong>Duration:</strong> Instantaneous</p>
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<p>You alter the senses of your enemies, causing them to experience bizarre or frightening hallucinations. Choose dazed or shaken: you inflict the chosen status effect on each target hit by this spell.</p>
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<h3>SPIRITUAL MAGIC (çç10)</h3>
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<p>Each time you acquire this Skill, learn one Spiritist spell (see next two pages). Offensive Spiritist spells use <strong>【INS + WLP】</strong> for the Magic Check.</p>
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<h3>SUPPORT MAGIC</h3>
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<p>When you cast a spell that targets one or more allies, if you have an arcane weapon equipped, you may choose one of those allies you have a Bond towards. If you do, that ally gains a bonus to the next Check they perform during the current scene; this bonus is equal to the strength of your Bond towards them.</p>
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<h3>VISMAGUS</h3>
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<p>When you cast a spell, if you don't have enough Mind Points to pay for its total cost, you may choose to spend twice as many Hit Points instead. You cannot use this Skill if doing so would reduce you to 0 Hit Points. If a spell cast this way would cause you to recover Hit Points, you instead recover no Hit Points (the spell functions normally on any other target).</p>
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<hr>
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<h2>Background Prompts</h2>
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<ul>
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<li>Where does your magic come from? What are your beliefs concerning life and death?</li>
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<li>How do you feel about manipulating other people’s emotions and vital energy?</li>
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<li>What do you think of religion? Are you part of a specific cult, church or institution?</li>
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<li>What does your magic look like?</li>
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</ul>
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<p>Show me the truths of your heart.</p>
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<p><strong>Philip Forlenza</strong> (Order #)</p>
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<address>Philip Forlenza (Order #)</address>
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