bug: Pages numbered correctly in books/core

This commit is contained in:
2026-06-06 22:44:37 +00:00
parent 75c6ab9975
commit 1de1377033
296 changed files with 8156 additions and 8192 deletions

View File

@@ -1,31 +1,20 @@
<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>ORATOR FREE BENEFITS</h1>
<p><strong>ORATOR SKILLS</strong></p>
<h1>Rogues: The Archetype</h1>
<h3>CONDEMN <span style="font-size: 0.8em;">(çç4)</span></h3>
<p>You may use an action and spend 5 Mind Points to perform an Opposed <strong>[INS + WLP]</strong> Check against a creature that can hear and understand you — describe your accusations! If you succeed, the target loses <strong>[SL × 10]</strong> Mind Points and suffers dazed or shaken (your choice).</p>
<p>You gain a bonus equal to <strong>[SL]</strong> to your <strong>[INS + WLP]</strong> Checks for this Skill.</p>
<p>Be they criminals, rebels or spies, Rogues are more than willing to play dirty in order to get what they want. Rogues are generally quick, witty and elusive: while a few of them are infamous for being mostly concerned with their personal wealth and profit, many see themselves as fighting against injustice, tyranny, or social exclusion.</p>
<h3>ENCOURAGE <span style="font-size: 0.8em;">(çç6)</span></h3>
<p>During a conflict, you may use an action and spend 5 Mind Points to choose another creature that can hear and understand you. That creature recovers <strong>[SL × 5]</strong> Hit Points and chooses Dexterity, Insight, Might, or Willpower: they treat the chosen Attribute as being one die size higher (up to a maximum of d12) until the start of your next turn.</p>
<p>Tragically, it is quite common for Rogues to end up being painted as threats by those same people they fight for.</p>
<h3>MY TRUST IN YOU <span style="font-size: 0.8em;">(çç2)</span></h3>
<p>After another Player Character who is able to hear you performs a Check, you may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to let them reroll dice or improve the Result of the Check (following the normal rules). Then, if you have a Bond towards that character, they recover <strong>[SL × 10]</strong> Mind Points.</p>
<h3>PERSUASIVE <span style="font-size: 0.8em;">(çç2)</span></h3>
<p>When you successfully perform a Check to fill or erase sections of a Clock, if your approach relied on charm, diplomacy, deception or intimidation, you may spend up to <strong>[SL × 20]</strong> Mind Points. If you do, fill or erase an additional section of that Clock for every 20 Mind Points you spend this way.</p>
<h3>UNEXPECTED ALLY</h3>
<p>You may use an action and spend 1 Fabula Point to choose a non-hostile creature able to hear and understand you. If you do, that creature becomes helpful towards you so long as you are kind and respectful to them and your requests are reasonable.</p>
<h2>Reflections</h2>
<h2>Related Archetypes</h2>
<ul>
<li>Do you think everyone can be persuaded? Is it true that everyone has a price?</li>
<li>You thought someone was on your side, but they betrayed you. Who are they?</li>
<li>How do you feel about manipulating people, even if it is for a good cause?</li>
<li>In the past, your words ended up putting you in trouble. What happened?</li>
<li>Bandit</li>
<li>Ninja</li>
<li>Thief</li>
</ul>
<p>Words are only as good as the actions that follow them.</p>
<p>Philip Forlenza (Order #)</p>
<blockquote>
<p>I will find my own justice.</p>
</blockquote>
<p class="attribution">Philip Forlenza (Order #)</p>