bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>ORATOR</h1>
<h1>ORATOR FREE BENEFITS</h1>
<p><strong>ORATOR SKILLS</strong></p>
<p>Some are graceful and ever-smiling, others are subtle and witty: Orators are as good at reading someones heart as they are at rounding up allies for their cause, sometimes unintentionally.</p>
<h3>CONDEMN <span style="font-size: 0.8em;">(çç4)</span></h3>
<p>You may use an action and spend 5 Mind Points to perform an Opposed <strong>[INS + WLP]</strong> Check against a creature that can hear and understand you — describe your accusations! If you succeed, the target loses <strong>[SL × 10]</strong> Mind Points and suffers dazed or shaken (your choice).</p>
<p>You gain a bonus equal to <strong>[SL]</strong> to your <strong>[INS + WLP]</strong> Checks for this Skill.</p>
<p>The words of an Orator may rekindle spirits or plunge their opponents into despair: over the centuries, some Orators' talents have brought entire nations to ruin... and just as many have granted fallen kingdoms a chance to rise from their very ashes.</p>
<h3>ENCOURAGE <span style="font-size: 0.8em;">(çç6)</span></h3>
<p>During a conflict, you may use an action and spend 5 Mind Points to choose another creature that can hear and understand you. That creature recovers <strong>[SL × 5]</strong> Hit Points and chooses Dexterity, Insight, Might, or Willpower: they treat the chosen Attribute as being one die size higher (up to a maximum of d12) until the start of your next turn.</p>
<p style="margin-top: 20px;"><em>"Words are only as good as the actions that follow them."</em></p>
<h3>MY TRUST IN YOU <span style="font-size: 0.8em;">(çç2)</span></h3>
<p>After another Player Character who is able to hear you performs a Check, you may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to let them reroll dice or improve the Result of the Check (following the normal rules). Then, if you have a Bond towards that character, they recover <strong>[SL × 10]</strong> Mind Points.</p>
<p><strong>— Philip Forlenza (Order #)</strong></p>
<h3>PERSUASIVE <span style="font-size: 0.8em;">(çç2)</span></h3>
<p>When you successfully perform a Check to fill or erase sections of a Clock, if your approach relied on charm, diplomacy, deception or intimidation, you may spend up to <strong>[SL × 20]</strong> Mind Points. If you do, fill or erase an additional section of that Clock for every 20 Mind Points you spend this way.</p>
<h3>UNEXPECTED ALLY</h3>
<p>You may use an action and spend 1 Fabula Point to choose a non-hostile creature able to hear and understand you. If you do, that creature becomes helpful towards you so long as you are kind and respectful to them and your requests are reasonable.</p>
<h2>Reflections</h2>
<ul>
<li>Do you think everyone can be persuaded? Is it true that everyone has a price?</li>
<li>You thought someone was on your side, but they betrayed you. Who are they?</li>
<li>How do you feel about manipulating people, even if it is for a good cause?</li>
<li>In the past, your words ended up putting you in trouble. What happened?</li>
</ul>
<p>Words are only as good as the actions that follow them.</p>
<p>Philip Forlenza (Order #)</p>