bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<p><strong>CHAPTER</strong></p>
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<h1>ENTROPIST FREE BENEFITS</h1>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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<li>You may perform Rituals whose effects fall within the Ritualism discipline.</li>
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</ul>
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<h1>Spell List</h1>
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<section>
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<h2>Acceleration</h2>
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<p><strong>Cost:</strong> 20 | <strong>Type:</strong> One creature | <strong>Scene:</strong></p>
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<p>You bend the fabric of time. Until this spell ends, the target gains the ability to perform a single additional action during each of their turns. Once the target has performed a total of two additional actions granted by this spell, this spell ends.</p>
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</section>
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<h2>ENTROPIST SKILLS</h2>
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<div class="skill">
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<strong>ABSORB MP (çç5)</strong>
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<p>After you suffer damage, you may immediately recover <strong>【SL × 2】 Mind Points</strong>.</p>
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</div>
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<section>
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<h2>Anomaly</h2>
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<p><strong>Cost:</strong> 20 | <strong>Type:</strong> One creature | <strong>Scene:</strong></p>
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<p>You alter the very nature of your target. Until this spell ends, if the target would suffer damage of a type they Absorb or are Immune to, they are instead treated as if they were Vulnerable to that damage type. Once that happens, this spell ends.</p>
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</section>
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<div class="skill">
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<strong>ENTROPIC MAGIC (çç10)</strong>
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<p>Each time you acquire this Skill, learn one Entropist spell (see next two pages).</p>
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<p><em>Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic Check.</em></p>
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</div>
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<section>
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<h2>Dark Weapon</h2>
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<p><strong>Cost:</strong> 10 | <strong>Type:</strong> One equipped weapon | <strong>Scene:</strong></p>
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<p>You imbue a weapon with dark energy. Until this spell ends, all damage dealt by the weapon becomes of the dark type. If you have that weapon equipped while you cast this spell, you may perform a free attack with it as part of the same action.</p>
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<p class="restrictions"><em>This spell can only be cast on a weapon equipped by a willing creature.</em></p>
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</section>
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<h2>LUCKY SEVEN</h2>
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<p>You have a lucky number; at the beginning of each session, that number is 7. Once per scene after you perform a Check, you may replace the value shown on one of the dice you rolled with your lucky number (even if this would give an impossible Result, such as a value of 7 on a d6). If you do, the replaced value becomes your new lucky number.</p>
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<section>
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<h2>Dispel</h2>
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<p><strong>Cost:</strong> 10 | <strong>Type:</strong> One creature | <strong>Instantaneous:</strong></p>
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<p>You release a wave of negative energy and cleanse all magic from a creature. If the target is affected by one or more spells with a duration of Scene, they are no longer affected by any of those spells instead.</p>
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</section>
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<h2>RITUAL ENTROPISM</h2>
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<p>You may perform Rituals whose effects fall within the Entropism discipline. Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.</p>
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<section>
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<h2>Divination</h2>
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<p><strong>Cost:</strong> 10 | <strong>Type:</strong> Self | <strong>Scene:</strong></p>
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<p>You glimpse briefly into the future. Until this spell ends, after a creature you can see performs a Check, if it was not a fumble nor a critical success, you may force that creature to reroll both dice. Once you have forced two rerolls this way, this spell ends.</p>
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</section>
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<div class="skill">
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<strong>STOLEN TIME (çç4)</strong>
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<p>During a conflict, you may use an action to interfere with the flow of time by spending up to <strong>【SL × 5】 Mind Points</strong>. For every 5 Mind Points you spend this way, choose one option:</p>
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<ul>
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<li>One creature you can see suffers slow;</li>
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<li>One creature you can see recovers from slow;</li>
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<li>One creature you can see may immediately perform the Equipment action for free;</li>
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<li>Choose one ally you can see who has yet to take a turn during this round: that ally may take their turn immediately after yours during this round.</li>
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</ul>
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<p><em>Note: Each option can only be chosen once per use of this Skill.</em></p>
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</div>
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<section>
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<h2>Drain Spirit</h2>
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<p><strong>Cost:</strong> 5 | <strong>Type:</strong> One creature | <strong>Instantaneous:</strong></p>
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<p>You consume a creature's psyche. The target loses 【HR + 15】 Mind Points. Then, you recover an amount of Mind Points equal to half the Mind Points loss they suffered (if the loss was reduced to 0 in some way, you recover none).</p>
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</section>
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<h3>Background Questions</h3>
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<ul>
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<li>Who taught you to channel the reality-bending powers of the Cosmos?</li>
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<li>What do you know of the Cosmos? Are they the end of reality, or a new beginning?</li>
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<li>What does your magic look like?</li>
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<li>Are there many practicing your art, or are you the exception?</li>
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</ul>
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<section>
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<h2>Drain Vigor</h2>
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<p><strong>Cost:</strong> 10 | <strong>Type:</strong> One creature | <strong>Instantaneous:</strong></p>
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<p>You steal another creature's life force. The target suffers 【HR + 15 】 dark damage. Then, you recover an amount of Hit Points equal to half the Hit Points loss they suffered (if the loss was reduced to 0 in some way, you recover none).</p>
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</section>
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<p><strong>Philip Forlenza (Order #)</strong></p>
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<aside class="collection-info">
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<h3>Entropist Spells</h3>
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<p>Philip Forlenza (Order #)</p>
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</aside>
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