bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h2>ARCANUM OF THE FORGE</h2>
<p><strong>Domains:</strong> fire, heat, metal.</p>
<ul>
<li>You have Resistance to fire damage.</li>
<li>Any fire damage you deal ignores Resistances.</li>
</ul>
<p>When you dismiss this Arcanum, choose <strong>Forge</strong> or <strong>Inferno</strong>:</p>
<ul>
<li><strong>Forge.</strong> You create a basic armor, shield or weapon of your choice (see pages 130 to 133). If you select this option again, the previously created item vanishes. If you create a weapon this way, it deals fire damage instead of physical.</li>
<li><strong>Inferno.</strong> Choose any number of creatures you can see: each of them suffers 30 fire damage. This damage ignores Resistances.</li>
</ul>
<p>180 W</p>
<article>
<h2>ARCANUM OF THE GRIMOIRE</h2>
<p>Domains: knowledge, revelations, understanding.</p>
<ul>
<li>You are able to read, write, speak and understand all languages.</li>
<li>You treat your Insight as if it were one die size higher (up to a maximum of d12).</li>
</ul>
<h3>Oracle</h3>
<p>You ask the Game Master a single question. The Game Master must answer truthfully, describing the vision shown to you by the Grimoire.</p>
<p class="restriction">Once used, this dismiss effect will not be available until the next dawn. Furthermore, the same question may never be asked more than once. The Game Master has final say on which questions are too similar to be asked again.</p>
</article>
<h2>ARCANUM OF THE FROST</h2>
<p><strong>Domains:</strong> cold, ice, silence.</p>
<ul>
<li>You have Resistance to ice damage and are immune to enraged.</li>
<li>Any ice damage you deal ignores Resistances.</li>
</ul>
<p><strong>Ice Age.</strong> Choose any number of creatures you can see: each of them suffers 30 ice damage. This damage ignores Resistances.</p>
<article>
<h2>ARCANUM OF THE OAK</h2>
<p>Domains: earth, plants, poison.</p>
<ul>
<li>You have Resistance to earth and poison damage and are immune to poisoned.</li>
<li>Whenever you recover Hit Points, you recover 5 extra Hit Points.</li>
</ul>
<h3>Blossom</h3>
<p>Choose any number of creatures you can see (you may also choose yourself): each of them recovers from the poisoned status effect and recovers 40 Hit Points. This amount increases to 50 Hit Points if you are level 20 or higher, or to 60 Hit Points if you are level 40 or higher.</p>
</article>
<h2>ARCANUM OF THE GATE</h2>
<p><strong>Domains:</strong> space, travel, void.</p>
<ul>
<li>You have Resistance to dark damage.</li>
<li>You gain a +1 bonus to your Magic Defense.</li>
</ul>
<p>When you dismiss this Arcanum, choose <strong>Oblivion</strong> or <strong>Warp</strong>:</p>
<ul>
<li><strong>Oblivion.</strong> Choose any number of creatures you can see: each of them suffers 30 dark damage. This damage ignores Resistances.</li>
<li><strong>Warp.</strong> You teleport yourself and up to five other nearby willing creatures to a location you previously visited, if that location is within 1 travel day.</li>
</ul>
<article>
<h2>ARCANUM OF THE SKY</h2>
<p>Domains: fog, rain, storms.</p>
<ul>
<li>You have Resistance to air and bolt damage.</li>
</ul>
<h3>Weather Prediction</h3>
<p>You may use an action to accurately predict weather conditions for the next day within a range of two travel days — the Game Master will tell you what the weather conditions will be.</p>
<h3>Thunderstorm</h3>
<p>Choose any number of creatures you can see: each of them suffers 30 bolt damage. This damage ignores Resistances.</p>
</article>
<p>cc Work with your group and create custom Arcana for your world!</p>
<p>MERGE DISMISS MERGEDISMISS MERGEDISMISS</p>
<p>Philip Forlenza (Order #)</p>
<div class="metadata">
<h1>MERGE DISMISS</h1>
</div>
<footer>
<p>Philip Forlenza (Order #)</p>
</footer>