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<link rel="stylesheet" href="/css/book-page.css">
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<h1>The Arcana</h1>
<p><strong>MERGING WITH AN ARCANUM</strong></p>
<p>When you summon an Arcanum, you gain its merge benefits; those benefits last until the Arcanum is dismissed (see below).</p>
<p>You cannot summon an Arcanum while already merged with one; you must first dismiss the current Arcanum.</p>
<h2>DISMISSING AN ARCANUM</h2>
<p>An Arcanum can be dismissed in several ways:</p>
<h2>ARCANUM OF THE FORGE</h2>
<p><strong>Domains:</strong> fire, heat, metal.</p>
<ul>
<li>Once the current scene ends, all Arcana are automatically dismissed.</li>
<li>If you die or fall unconscious while merged with an Arcanum, they are dismissed.</li>
<li>If you leave the scene while merged with an Arcanum, they are dismissed.</li>
<li>You may willingly dismiss your Arcanum: this doesn't require an action, but during a conflict it can only be done on your turn, before or after an action.</li>
<li>You have Resistance to fire damage.</li>
<li>Any fire damage you deal ignores Resistances.</li>
</ul>
<p>When you dismiss this Arcanum, choose <strong>Forge</strong> or <strong>Inferno</strong>:</p>
<ul>
<li><strong>Forge.</strong> You create a basic armor, shield or weapon of your choice (see pages 130 to 133). If you select this option again, the previously created item vanishes. If you create a weapon this way, it deals fire damage instead of physical.</li>
<li><strong>Inferno.</strong> Choose any number of creatures you can see: each of them suffers 30 fire damage. This damage ignores Resistances.</li>
</ul>
<h2>DISMISS EFFECTS</h2>
<p>Most Arcana have a powerful dismiss effect, which may only be activated when you willingly dismiss the Arcanum as described above — if the Arcanum is dismissed for any other reason, the dismiss effect cannot be triggered.</p>
<h2>ARCANUM OF THE FROST</h2>
<p><strong>Domains:</strong> cold, ice, silence.</p>
<ul>
<li>If the dismiss effect of an Arcanum deals damage, it will deal 10 extra damage if you are level 20 or higher, or 20 extra damage if you are level 40 or higher.</li>
<li>You have Resistance to ice damage and are immune to enraged.</li>
<li>Any ice damage you deal ignores Resistances.</li>
</ul>
<p>You are also free to ignore the dismiss effect if you don't want to use it.</p>
<p><strong>Ice Age.</strong> Choose any number of creatures you can see: each of them suffers 30 ice damage. This damage ignores Resistances.</p>
<h2>DOMAINS</h2>
<p>Each Arcanum is associated with a few key concepts or domains. The Game Master should use these to establish the trials needed to bind the Arcanum, and to adjudicate Rituals performed through the Ritual Arcanism Skill.</p>
<p>If you create new Arcana for your world, make sure to associate them with domains that allow for interesting Rituals.</p>
<hr>
<h2>ARCANUM OF THE GATE</h2>
<p><strong>Domains:</strong> space, travel, void.</p>
<ul>
<li>You have Resistance to dark damage.</li>
<li>You gain a +1 bonus to your Magic Defense.</li>
</ul>
<p>When you dismiss this Arcanum, choose <strong>Oblivion</strong> or <strong>Warp</strong>:</p>
<ul>
<li><strong>Oblivion.</strong> Choose any number of creatures you can see: each of them suffers 30 dark damage. This damage ignores Resistances.</li>
<li><strong>Warp.</strong> You teleport yourself and up to five other nearby willing creatures to a location you previously visited, if that location is within 1 travel day.</li>
</ul>
<p>cc Work with your group and create custom Arcana for your world!</p>
<p>MERGE DISMISS MERGEDISMISS MERGEDISMISS</p>
<p>Philip Forlenza (Order #)</p>