bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
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<h2>ARCANIST FREE BENEFITS</h2>
<p>Permanently increase your maximum Mind Points by 5.</p>
<h1>The Arcana</h1>
<h2>ARCANIST SKILLS</h2>
<p><strong>MERGING WITH AN ARCANUM</strong></p>
<p>When you summon an Arcanum, you gain its merge benefits; those benefits last until the Arcanum is dismissed (see below).</p>
<p>You cannot summon an Arcanum while already merged with one; you must first dismiss the current Arcanum.</p>
<h3>ARCANE CIRCLE (<abbr title="Conceptualized Calculation">çç4</abbr>)</h3>
<p>After you willingly dismiss an Arcanum on your turn during a conflict (see next page), if that Arcanum had not been summoned during this same turn and you have an arcane weapon equipped, you may immediately perform the Spell action for free. The spell you cast this way must have a total Mind Point cost of <code>[SL × 5]</code> or lower (you must still pay the spell's MP cost).</p>
<h3>ARCANE REGENERATION (<abbr title="Conceptualized Calculation">çç2</abbr>)</h3>
<p>When you summon an Arcanum, you immediately recover <code>[SL × 5]</code> Hit Points.</p>
<h3>BIND AND SUMMON</h3>
<h2>DISMISSING AN ARCANUM</h2>
<p>An Arcanum can be dismissed in several ways:</p>
<ul>
<li>You may bind Arcana to your soul and summon them later. The Game Master will tell you the details of each binding process when you first encounter the Arcanum in question.</li>
<li>You may use an action and spend 40 Mind Points to summon an Arcanum you have bound: the details of this process are explained on the next page.</li>
<li>If you take this Skill at character creation, you begin play with one Arcanum of your choice already bound to you, chosen from the list on the next pages. Other than that, you may only obtain new Arcana through exploration and story progression.</li>
<li>Once the current scene ends, all Arcana are automatically dismissed.</li>
<li>If you die or fall unconscious while merged with an Arcanum, they are dismissed.</li>
<li>If you leave the scene while merged with an Arcanum, they are dismissed.</li>
<li>You may willingly dismiss your Arcanum: this doesn't require an action, but during a conflict it can only be done on your turn, before or after an action.</li>
</ul>
<h3>EMERGENCY ARCANUM (<abbr title="Conceptualized Calculation">çç6</abbr>)</h3>
<p>As long as you are in Crisis, the cost for summoning your Arcana is reduced by <code>[SL × 5]</code> Mind Points.</p>
<h3>RITUAL ARCANISM</h3>
<p>You may perform Rituals of the Arcanism discipline, as long as their effects fall within the domains of one or more Arcana you have bound (see next pages).</p>
<p>Arcanism Rituals use <code>[WLP + WLP]</code> for the Magic Check.</p>
<h2>Related Questions</h2>
<h2>DISMISS EFFECTS</h2>
<p>Most Arcana have a powerful dismiss effect, which may only be activated when you willingly dismiss the Arcanum as described above — if the Arcanum is dismissed for any other reason, the dismiss effect cannot be triggered.</p>
<ul>
<li>Where do your powers come from? Are they a gift from your bloodline?</li>
<li>Have you ever communicated with an Arcanum, or are they silent and distant?</li>
<li>Do people see you as mysterious, powerful, or otherworldly?</li>
<li>Are there many practicing your art, or are you the exception?</li>
<li>If the dismiss effect of an Arcanum deals damage, it will deal 10 extra damage if you are level 20 or higher, or 20 extra damage if you are level 40 or higher.</li>
</ul>
<p>You are also free to ignore the dismiss effect if you don't want to use it.</p>
<p><em>"Some fates are not easily avoided."</em></p>
<p>— Philip Forlenza (Order #)</p>
<h2>DOMAINS</h2>
<p>Each Arcanum is associated with a few key concepts or domains. The Game Master should use these to establish the trials needed to bind the Arcanum, and to adjudicate Rituals performed through the Ritual Arcanism Skill.</p>
<p>If you create new Arcana for your world, make sure to associate them with domains that allow for interesting Rituals.</p>
<hr>
<p>Philip Forlenza (Order #)</p>