bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>BASIC SHIELDS</h1>
<h1>NAME AND FINISHING TOUCHES</h1>
<p>Give your character a name, note their pronoun(s), and briefly describe what they look like to the rest of the group!</p>
<table>
<thead>
<tr>
<th>SHIELD</th>
<th>COST</th>
<th>DEFENSE M. DEFENSE INITIATIVE</th>
</tr>
</thead>
<tbody>
<tr>
<td>Bronze Shield</td>
<td>100 z</td>
<td>+2 / -</td>
<td>-</td>
</tr>
<tr>
<td>Runic Shield</td>
<td>150 z</td>
<td>+2 / +2</td>
<td>-</td>
</tr>
</tbody>
</table>
<p>It may seem counterintuitive for this step to be the last one, but theres a good reason: its easier to choose a name once you have a good grasp of your character's appearance and abilities.</p>
<p><em>Remember: A starting character gets 500 zenit to purchase equipment with.</em></p>
<p>On the next page, you can find a chart with a variety of names that work particularly well for a Fabula Ultima game; however, if your world is inspired by specific folklore or mythology, you should research fitting naming conventions and come up with something more appropriate!</p>
<p>The weapons, armors, and shields you choose during character creation will accompany you for quite a few levels, so make sure they work well with the way you built your character.</p>
<p>Now that Camilla is ready, Robert describes her to the rest of the group: she has greyish brown hair and deep blue eyes, and her demeanor showcases her strong will — it's almost impossible to be around her and not feel inspired!</p>
<p>Her clothes are light and comfortable, perfect for traveling, and she fights with an elegant rapier and a small elbow shield inscribed with a circle of defensive runes.</p>
<h2>Useful Tips</h2>
<ul>
<li>Choose a main weapon that complements your choice of Attributes. Ideally, you want to be able to roll at least 1d10 + 1d8 for Accuracy. More accurate weapons, such as swords and daggers, can compensate for low Attributes.</li>
<li>Even if your character tends to rely on spells, purchase a weapon for them to use when low on Mind Points — a dagger, a staff, or a tome.</li>
<li>While lighter armors increase your Defense score (which would otherwise be equal to your Dexterity size), martial (E) armors replace that score with a fixed value. This can make quite the difference: even if you have a low Dexterity or suffer a status effect, your Defense score will not be affected.</li>
</ul>
<p>The bonus to Defenses granted by shields still applies, of course: a character with d8 Dexterity wearing a brigandine and wielding a bronze shield will have a Defense score of 12, for instance.</p>
<h2>SHOPPING ADVICE</h2>
<p>Philip Forlenza (Order #)</p>