bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,47 +1,43 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<h1>BASIC ARMORS</h1>
|
||||
<h1>BASIC SHIELDS</h1>
|
||||
|
||||
<p><strong>ARMOR</strong> <strong>COST</strong> <strong>DEFENSE</strong> <strong>M. DEFENSE</strong> <strong>INITIATIVE</strong></p>
|
||||
<p>No Armor - DEX die INS die -</p>
|
||||
<p><em>No Quality.</em></p>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>SHIELD</th>
|
||||
<th>COST</th>
|
||||
<th>DEFENSE M. DEFENSE INITIATIVE</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Bronze Shield</td>
|
||||
<td>100 z</td>
|
||||
<td>+2 / -</td>
|
||||
<td>-</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Runic Shield</td>
|
||||
<td>150 z</td>
|
||||
<td>+2 / +2</td>
|
||||
<td>-</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h2>Basic Armors</h2>
|
||||
<p><em>Remember: A starting character gets 500 zenit to purchase equipment with.</em></p>
|
||||
|
||||
<dl>
|
||||
<dt>Silk Shirt</dt>
|
||||
<dd><span class="armor-cost">100 z</span> <span>DEX die</span> <span>INS die +2</span> <span>-1</span></dd>
|
||||
<dd><em>No Quality.</em></dd>
|
||||
<p>The weapons, armors, and shields you choose during character creation will accompany you for quite a few levels, so make sure they work well with the way you built your character.</p>
|
||||
|
||||
<dt>Travel Garb</dt>
|
||||
<dd><span class="armor-cost">100 z</span> <span>DEX die +1</span> <span>INS die +1</span> <span>-1</span></dd>
|
||||
<dd><em>No Quality.</em></dd>
|
||||
<h2>Useful Tips</h2>
|
||||
<ul>
|
||||
<li>Choose a main weapon that complements your choice of Attributes. Ideally, you want to be able to roll at least 1d10 + 1d8 for Accuracy. More accurate weapons, such as swords and daggers, can compensate for low Attributes.</li>
|
||||
<li>Even if your character tends to rely on spells, purchase a weapon for them to use when low on Mind Points — a dagger, a staff, or a tome.</li>
|
||||
<li>While lighter armors increase your Defense score (which would otherwise be equal to your Dexterity size), martial (E) armors replace that score with a fixed value. This can make quite the difference: even if you have a low Dexterity or suffer a status effect, your Defense score will not be affected.</li>
|
||||
</ul>
|
||||
|
||||
<dt>Combat Tunic</dt>
|
||||
<dd><span class="armor-cost">150 z</span> <span>DEX die +1</span> <span>INS die +1</span> <span>-</span></dd>
|
||||
<dd><em>No Quality.</em></dd>
|
||||
|
||||
<dt>Sage Robe</dt>
|
||||
<dd><span class="armor-cost">200 z</span> <span>DEX die +1</span> <span>INS die +2</span> <span>-2</span></dd>
|
||||
<dd><em>No Quality.</em></dd>
|
||||
|
||||
<dt>Brigandine E</dt>
|
||||
<dd><span class="armor-cost">150 z</span> <span>10</span> <span>INS die</span> <span>-2</span></dd>
|
||||
<dd><em>No Quality.</em></dd>
|
||||
|
||||
<dt>Bronze Plate E</dt>
|
||||
<dd><span class="armor-cost">200 z</span> <span>11</span> <span>INS die</span> <span>-3</span></dd>
|
||||
<dd><em>No Quality.</em></dd>
|
||||
|
||||
<dt>Runic Plate E</dt>
|
||||
<dd><span class="armor-cost">250 z</span> <span>11</span> <span>INS die +1</span> <span>-3</span></dd>
|
||||
<dd><em>No Quality.</em></dd>
|
||||
|
||||
<dt>Steel Plate E</dt>
|
||||
<dd><span class="armor-cost">300 z</span> <span>12</span> <span>INS die</span> <span>-4</span></dd>
|
||||
<dd><em>No Quality.</em></dd>
|
||||
</dl>
|
||||
|
||||
<h2>Basic Armor and Shields</h2>
|
||||
<p>The bonus to Defenses granted by shields still applies, of course: a character with d8 Dexterity wearing a brigandine and wielding a bronze shield will have a Defense score of 12, for instance.</p>
|
||||
|
||||
<h2>SHOPPING ADVICE</h2>
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
Reference in New Issue
Block a user