bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h2>CHAPTER CALCULATE YOUR HIT POINTS AND MIND POINTS</h2>
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<p>Your maximum <strong>Hit Points</strong> and <strong>Mind Points</strong> are calculated as follows:</p>
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<ul>
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<li>Your maximum Hit Points are equal to your total character level + five times your character’s base Might die size.</li>
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<li>Your Crisis score is equal to half your maximum Hit Points, rounded down.</li>
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</ul>
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<p>Your maximum Mind Points are equal to your total character level + five times your character’s base Willpower die size.</p>
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<p>Your character begins the game with full Hit Points and Mind Points.</p>
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<p>These values may be further modified by your character’s choices of Class, Skills and equipment.</p>
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<p>Note that while some game elements might temporarily alter the die size of your Attributes, this will never increase or decrease your Hit Points and Mind Points.</p>
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<h3>Example Calculation</h3>
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<p>Camilla has 40 maximum Hit Points (level 5 + five times her Might of 6 + an additional 5 Hit Points granted by the Weaponmaster Class) and 50 maximum Mind Points (level 5 + five times her Willpower of 8 + an additional 5 Mind Points granted by the Orator Class).</p>
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<p>Camilla's Crisis score is 20.</p>
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<h1>CALCULATE YOUR DEFENSE, MAGIC DEFENSE AND INITIATIVE</h1>
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<h2>CALCULATE YOUR INVENTORY POINTS</h2>
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<p>Your maximum Inventory Points are calculated as follows:</p>
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<p>Your Defense and Magic Defense scores are calculated as follows:</p>
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<ul>
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<li>Your maximum Inventory Points are equal to 6.</li>
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<li>Your Defense is equal to your current Dexterity die size.</li>
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<li>Your Magic Defense is equal to your current Insight die size.</li>
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<li>Your Initiative modifier is equal to 0.</li>
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</ul>
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<p>Your character begins the game with full Inventory Points.</p>
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<p>Note that this number may be further modified by your character’s choices of Class, Skills and equipment.</p>
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<p>Since neither Orator nor Weaponmaster increase maximum Inventory Points, Camilla has 6 maximum Inventory Points.</p>
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<div class="metadata">
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<p>Philip Forlenza (Order #)</p>
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</div>
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<p>Your defenses will be further influenced by the armor and shields you are wearing; your Initiative modifier will also be influenced by your choice of armor.</p>
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<p>Note that some game elements might temporarily alter your Attribute die sizes, which will affect your Defense and Magic Defense (since these are based on the current Attribute die size, not your base Attribute die size).</p>
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<p>Camilla has a Defense score of 8, a Magic Defense score of 10 and no Initiative modifier. Later on, her equipment choices will modify these numbers.</p>
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<h2>PURCHASE STARTING EQUIPMENT</h2>
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<p>You get a total budget of 500 zenit to purchase equipment with. By default, you can only purchase basic weapons and basic armor and shields; these items are listed on the next four pages for easy reference. If you want to purchase rare items (page 266) or transports (page 125), discuss it with the rest of your group.</p>
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<p>To purchase a martial (E) item, you must first be able to equip it — a benefit granted by specific Classes:</p>
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<ul>
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<li><strong>Darkblade</strong> allows you to equip martial melee weapons and martial armor.</li>
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<li><strong>Fury</strong> allows you to equip martial melee weapons and martial armor.</li>
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<li><strong>Guardian</strong> allows you to equip martial armor and martial shields.</li>
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<li><strong>Sharpshooter</strong> allows you to equip martial ranged weapons and martial shields.</li>
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<li><strong>Weaponmaster</strong> allows you to equip martial melee weapons and martial shields.</li>
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</ul>
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<p>Write any items you purchase on your sheet and take note of their effects; remember that ranged weapons do not require you to track ammunition.</p>
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