bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CHOOSE TWO TO THREE STARTING CLASSES</h1>
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<p>Your character begins play at level 5. This means you will have five levels to distribute among any of the fifteen available Classes. Your character must have at least two Classes when they begin play, and no more than three.</p>
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<p>Entries describing each Class can be found starting on page 176, but the table below offers a quick summary of their individual focus.</p>
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<h1>Class Composition and Benefits</h1>
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<p>Every Class provides the following information:</p>
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<h2>Classes</h2>
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<ul>
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<li><strong>Arcanist</strong> Summon magical avatars of ancient, godlike entities.</li>
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<li><strong>Chimerist</strong> Learn spells from creatures and speak with beasts.</li>
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<li><strong>Darkblade</strong> Unleash dark attacks and draw power from Bonds.</li>
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<li><strong>Elementalist</strong> Wield the destructive power of the elements.</li>
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<li><strong>Entropist</strong> Channel the dark energy of the Cosmos.</li>
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<li><strong>Fury</strong> Provoke enemies and hit harder when damaged.</li>
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<li><span class="class-note">w</span> Allows you to equip martial melee weapons and armors.</li>
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<li><strong>Guardian</strong> Protect your allies and fight clad in heavy armor.</li>
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<li><span class="class-note">w</span> Allows you to equip martial armor and shields.</li>
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<li><strong>Loremaster</strong> Be a master of knowledge and support your allies.</li>
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<li><strong>Orator</strong> Use your words to gain allies and influence conflicts.</li>
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<li><strong>Rogue</strong> Seize opportunities and steal unique items from enemies.</li>
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<li><strong>Sharpshooter</strong> Excel at ranged combat and negate ranged attacks.</li>
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<li><span class="class-note">w</span> Allows you to equip martial ranged weapons and shields.</li>
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<li><strong>Spiritist</strong> Support your allies with magic and cast light spells.</li>
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<li><strong>Tinkerer</strong> Craft inventions and use Inventory Points in new ways.</li>
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<li><strong>Wayfarer</strong> Be a master explorer and join forces with a loyal companion.</li>
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<li><strong>Weaponmaster</strong> Excel at melee combat and counter melee attacks.</li>
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<li><span class="class-note">w</span> Allows you to equip martial melee weapons and shields.</li>
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<li><strong>A short description of the Class</strong>, covering its general role and premise.</li>
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<li><strong>A list of questions</strong> that will help you define the goals, past experiences, and behavior of your character. You don’t have to answer all of them straight away — in fact, it's much better to let these elements emerge during play, through your character’s actions and choices. You also can decide to ignore some of these questions if your character concept isn't strongly tied to that particular Class.</li>
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<li><strong>A list of free benefits</strong> that your character will gain simply by acquiring the Class, such as the ability to equip martial equipment or a slight increase to Hit Points, Mind Points or Inventory Points. If two or more of your Classes give you the same free benefits, they will stack!</li>
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<li><strong>A set of five Class Skills</strong> that are unique to the Class in question. Whenever you invest a level in a Class, you acquire one of its Skills; any Skills marked with <span style="font-family:monospace;">(çç)</span> can be acquired multiple times, usually making them stronger or more flexible. The number following the <span style="font-family:monospace;">(çç)</span> symbol tells you the maximum number of times that Skill can be acquired — for instance, a <span style="font-family:monospace;">(çç5)</span> Skill can be taken up to five times.</li>
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</ul>
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<p><strong>Key Definitions:</strong></p>
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<ul>
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<li>When the text of a Skill mentions <strong><span class="monospace">【SL】</span></strong>, that is the Skill Level, which is to say how many times you have acquired that Skill.</li>
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</ul>
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<p>When choosing Classes, keep in mind these simply represent your current abilities — they will not impact your character's role in the narrative unless you want them to, and you may steer your character in entirely different directions later on.</p>
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<p>For instance, a knight might have invested levels in Elementalist to learn a few combat spells, without necessarily being a student of elemental magic.</p>
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<p>If you are short on time or ideas, feel free to take a look at the <em>Classic Characters</em> starting on page 172: these level 5 archetypes will prove solid in play.</p>
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<p>Robert is intrigued by the Loremaster and Orator Classes but also realizes Camilla trained with some of the best fighters in the land, which means Weaponmaster would be another fitting choice.</p>
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<p>In the end, he decides to invest two levels in <strong>Orator</strong> (acquiring Encourage and Unexpected Ally), then three levels in <strong>Weaponmaster</strong> (acquiring Bone Crusher twice and then the powerful Counterattack).</p>
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<hr>
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<p>Philip Forlenza (Order #)</p>
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