bug: Pages numbered correctly in books/core

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<link rel="stylesheet" href="/css/book-page.css">
<link rel="stylesheet" href="/css/book-page.css">
<h1>CHOOSE OR CREATE YOUR ORIGIN</h1>
<h1>CHOOSE TWO TO THREE STARTING CLASSES</h1>
<p>Your character begins play at level 5. This means you will have five levels to distribute among any of the fifteen available Classes. Your character must have at least two Classes when they begin play, and no more than three.</p>
<p>Entries describing each Class can be found starting on page 176, but the table below offers a quick summary of their individual focus.</p>
<p>All heroes come from somewhere: this is their Origin. It might be a humble village, a great city, or even something more fantastical such as a palace in the depths of the ocean, the Moons surface, or an entirely different solar system.</p>
<h2>Classes</h2>
<ul>
<li><strong>Arcanist</strong> Summon magical avatars of ancient, godlike entities.</li>
<li><strong>Chimerist</strong> Learn spells from creatures and speak with beasts.</li>
<li><strong>Darkblade</strong> Unleash dark attacks and draw power from Bonds.</li>
<li><strong>Elementalist</strong> Wield the destructive power of the elements.</li>
<li><strong>Entropist</strong> Channel the dark energy of the Cosmos.</li>
<li><strong>Fury</strong> Provoke enemies and hit harder when damaged.</li>
<li><span class="class-note">w</span> Allows you to equip martial melee weapons and armors.</li>
<li><strong>Guardian</strong> Protect your allies and fight clad in heavy armor.</li>
<li><span class="class-note">w</span> Allows you to equip martial armor and shields.</li>
<li><strong>Loremaster</strong> Be a master of knowledge and support your allies.</li>
<li><strong>Orator</strong> Use your words to gain allies and influence conflicts.</li>
<li><strong>Rogue</strong> Seize opportunities and steal unique items from enemies.</li>
<li><strong>Sharpshooter</strong> Excel at ranged combat and negate ranged attacks.</li>
<li><span class="class-note">w</span> Allows you to equip martial ranged weapons and shields.</li>
<li><strong>Spiritist</strong> Support your allies with magic and cast light spells.</li>
<li><strong>Tinkerer</strong> Craft inventions and use Inventory Points in new ways.</li>
<li><strong>Wayfarer</strong> Be a master explorer and join forces with a loyal companion.</li>
<li><strong>Weaponmaster</strong> Excel at melee combat and counter melee attacks.</li>
<li><span class="class-note">w</span> Allows you to equip martial melee weapons and shields.</li>
</ul>
<p>You may pick a location that is already present on the map sheet or create a new one. Just like your Identity and Theme, your Origin may be invoked to reroll one or both dice during a Check. However, you will normally be unable to change your Origin in play — unless you suddenly discover you come from an entirely different place and your memories are fake, which is a fantasy trope as well.</p>
<p>Robert came up with the concept for Platea while creating Camilla; because of this, Platea must be added to the map sheet. Robert chooses an area in the South and describes Platea as a once-peaceful and bright citadel atop a cliff overseeing a vast lake. Right now, the city has been seized by the Empire.</p>
<p>In Fabula Ultima, your character's species and heritage has no mechanical impact unless you want it to — perhaps their Identity is that of a Fallen Elven Prince, or some of their Class Skills can be explained as a consequence of their unique anatomy or bloodline.</p>
<h2>FANTASY SPECIES</h2>
<div class="species-listing">
<h3>Philip Forlenza</h3>
<p>Order #</p>
</div>
<p>Philip Forlenza (Order #)</p>