bug: Pages numbered correctly in books/core
This commit is contained in:
@@ -1,28 +1,18 @@
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<link rel="stylesheet" href="/css/book-page.css">
|
||||
<h1>CHOOSE OR CREATE YOUR THEME</h1>
|
||||
<p>Each Player Character in Fabula Ultima is defined by a primary Theme, a strong ideal or emotion driving their actions and choices. If you had to build an entire scene around your character, their Theme would be its dominant focus.</p>
|
||||
<h1>CHOOSE OR CREATE YOUR ORIGIN</h1>
|
||||
|
||||
<p>If this is your first character, it is strongly suggested that you pick your Theme from the list below. Otherwise, you can create something new and unique: discuss this choice with the rest of your group and make sure it creates interesting situations.</p>
|
||||
<p>All heroes come from somewhere: this is their Origin. It might be a humble village, a great city, or even something more fantastical such as a palace in the depths of the ocean, the Moon’s surface, or an entirely different solar system.</p>
|
||||
|
||||
<p>When you choose a Theme, describe how it applies to your character — what is their Ambition? What Duty are they bound by? Who will be the target of their Vengeance?</p>
|
||||
<p>You may pick a location that is already present on the map sheet or create a new one. Just like your Identity and Theme, your Origin may be invoked to reroll one or both dice during a Check. However, you will normally be unable to change your Origin in play — unless you suddenly discover you come from an entirely different place and your memories are fake, which is a fantasy trope as well.</p>
|
||||
|
||||
<h2>Suggested Themes</h2>
|
||||
<ul>
|
||||
<li><strong>Ambition</strong>: You strive to prove your worth to yourself and/or others.</li>
|
||||
<li><strong>Anger</strong>: You are a ticking bomb, always on the brink of rage.</li>
|
||||
<li><strong>Belonging</strong>: You are afraid of being alone, forgotten or abandoned.</li>
|
||||
<li><strong>Doubt</strong>: You need to find the answer to a burning question.</li>
|
||||
<li><strong>Duty</strong>: You live to fulfill a promise you made or obey an order you received.</li>
|
||||
<li><strong>Guilt</strong>: You wish to atone for your past mistakes.</li>
|
||||
<li><strong>Hope</strong>: You seek a better world for yourself and/or others.</li>
|
||||
<li><strong>Justice</strong>: You always side with the weak and defenseless.</li>
|
||||
<li><strong>Mercy</strong>: You wish to help others, regardless of their past misdeeds.</li>
|
||||
<li><strong>Vengeance</strong>: You seek to bring retribution upon someone or something.</li>
|
||||
</ul>
|
||||
<p>Robert came up with the concept for Platea while creating Camilla; because of this, Platea must be added to the map sheet. Robert chooses an area in the South and describes Platea as a once-peaceful and bright citadel atop a cliff overseeing a vast lake. Right now, the city has been seized by the Empire.</p>
|
||||
|
||||
<p>Just like with your Identity, pick something that will prove useful in play, and remember that you will be able to change your Theme over the course of the game.</p>
|
||||
<p>In Fabula Ultima, your character's species and heritage has no mechanical impact unless you want it to — perhaps their Identity is that of a Fallen Elven Prince, or some of their Class Skills can be explained as a consequence of their unique anatomy or bloodline.</p>
|
||||
|
||||
<p>Vengeance could be a fitting Theme for Camilla, but Robert doesn’t want her to be consumed by bitterness and a grudge. The young hero's true goal is to create a land where her people can live in accordance with their customs and traditions, which the Empire has outlawed: therefore, Camilla's Theme will be Hope.</p>
|
||||
<h2>FANTASY SPECIES</h2>
|
||||
|
||||
<p>Philip Forlenza (Order #)</p>
|
||||
<div class="species-listing">
|
||||
<h3>Philip Forlenza</h3>
|
||||
<p>Order #</p>
|
||||
</div>
|
||||
Reference in New Issue
Block a user