bug: Pages numbered correctly in books/core
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<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CHARACTER CREATION</h1>
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<h1>CREATE YOUR IDENTITY</h1>
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<p>Grab some blank character sheets because it is time to create Player Characters!</p>
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<p>This is your first step, and to say it will influence each and every following choice would be an understatement. Your character’s Identity is a short sentence that quickly summarizes how they currently see themselves.</p>
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<p>While this might look like something you can do on your own, it is actually better for all participants (Game Master included) to go through this step together: while each hero belongs to the person controlling them, these characters are destined to be adventuring together, which means they should have some “chemistry” from the very beginning!</p>
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<p>When you create your Identity, keep an eye on the list of available Classes (see page 160) and make sure there is a combination of two or three Classes that fits your Identity. If you really can’t find what you need, try adjusting your Identity and adapting it to fit one of the available combinations.</p>
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<p>Character Creation is presented as a series of steps, similarly to World Creation; you are not, however, bound to take these steps in this exact order. You can go back and modify your choices anytime during the process.</p>
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<p>Here are a few examples of good identities:</p>
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<p>Characters are normally created at level 5; see page 229 for higher-level PCs.</p>
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<ul>
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<li>Royal Knight.</li>
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<li>Queen of the Desert Thieves.</li>
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<li>Battle Priestess of the Old Faith.</li>
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<li>Warrior Princess of the Moon People.</li>
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<li>Elderly Amnesiac Sorcerer.</li>
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<li>Former Imperial Strategist.</li>
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<li>Freedom-fighting Brawler.</li>
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<li>Magitech Scientist.</li>
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<li>Tormented Veteran.</li>
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<li>One-eyed Samurai.</li>
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</ul>
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<h2>Character Creation Steps</h2>
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<ol>
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<li><strong>Identity:</strong> Choose or create your character's Identity: a short sentence that briefly summarizes how they see themselves at the moment.</li>
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<li><strong>Theme:</strong> Choose or create your character's Theme: a strong ideal, emotion or feeling that dominates your character's actions.</li>
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<li><strong>Origin:</strong> Choose or create your character's Origin: the place they hail from. You may select a location on your world sheet or add a new one.</li>
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<li><strong>Classes and Levels:</strong> Choose two or three Classes and distribute your initial five levels among them. Take note of the free benefits and Skills gained.</li>
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<li><strong>Attributes:</strong> Determine the base die size of your character's four Attribute scores: <em>Dexterity, Insight, Might,</em> and <em>Willpower</em>.</li>
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<li><strong>Calculations:</strong> Calculate your starting Hit Points, Mind Points, Inventory Points, Defense, Magic Defense, and Initiative modifier.</li>
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<li><strong>Equipment/Savings:</strong> Use a starting budget of 500 zenit to purchase equipment, then add any leftovers to a roll of 2d6 × 10 to determine initial savings.</li>
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</ol>
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<p>Keep in mind that you can invoke your Identity to give yourself an edge when making Checks: pick something that will prove useful in play.</p>
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<p>Describe your character and choose their name and pronouns!</p>
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<p>Over the course of your adventures, you will be able to change your Identity: a Captain of the Crimson Reapers might redeem herself and change her Identity to that of a Knight of the White Flame, for instance. This is a good thing: it means your character has grown into someone different!</p>
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<p class="metadata">Philip Forlenza (Order #)</p>
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<h2>Example: Robert is creating his first character.</h2>
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<p>Previously, he and the rest of her group worked on their game world: a land in early industrial development, where magic is tied to family bloodlines.</p>
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<p>They are going to be heroes of the resistance, fighting against a technological empire that seeks to imprison anyone who can channel magic. Robert’s character, Camilla, is going to be the (supposedly) last surviving member of Platea's royal dynasty.</p>
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<p>Contrary to her older brothers and sisters, Camilla never developed any magical ability: however, she has been trained as a knight and diplomat.</p>
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<p>Camilla's Identity is going to be “The Last Princess of Platea”.</p>
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<p>While talking with the rest of her group, Robert points out that he’s open to Camilla discovering her “latent magical powers” over the course of the game.</p>
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<p class="signature">Philip Forlenza (Order #)</p>
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